Search found 10 matches

by unreal
14 Apr 2011, 22:39
Forum: Development Help
Topic: Mac OS X compilation
Replies: 24
Views: 17444

Re: Another compilation error

I have just compiled openkore successfully. There was error because I didn't clean the make after changing the SConstruct. So the way to solve this problem is change the SConstruct as i posted then

Code: Select all

make clean
and run openkore again :D.
by unreal
14 Apr 2011, 08:14
Forum: Development Help
Topic: Mac OS X compilation
Replies: 24
Views: 17444

Re: Another compilation error

I tried to compile openkore on MacOSX 10.6.7 and readline 6.2, have the same problem. I made some changes to help openkore use readline 6.2 in SConstruct From: if darwin: has_readline_5 = conf.CheckLib('readline.5') sys.stdout.write('Checking whether Readline 5 is available...') sys.stdout.flush if ...
by unreal
04 Jan 2009, 03:11
Forum: Share your macro's
Topic: Re-eqp Stripped eqp Macro.
Replies: 10
Views: 20762

Re: Re-eqp Stripped eqp Macro.

Relog on stip Macro. automacro re_equip_armour { console /You unequip/i run-once 1 overrideAI 1 exclusive 1 call { do relog 10 ##Change according to your need## pause 17 ##Change according to your need## do eq +7 Tights [Ghostring] [1] ##Change according to your need## release re_equip_armour } } r...
by unreal
03 Jan 2009, 14:48
Forum: Frequently Asked Questions & Guides
Topic: Configuring Taekwon/Star Gladiator
Replies: 73
Views: 144592

Re: Configuring Taekwon/Star Gladiator

I have tried: used the SVN control without editing anything & added your combo blocks but kore seems to ignore all the attackComboSlot blocks. I'm botting at servertype 0. Anybody gets the same problem?
by unreal
03 Jan 2009, 12:49
Forum: Frequently Asked Questions & Guides
Topic: Configuring Taekwon/Star Gladiator
Replies: 73
Views: 144592

Re: Configuring Taekwon/Star Gladiator

Using your combo config, SVN, but it don't even try to use combo skill. Tried to get the problem & saw that the condition below is always false. if ($config{"attackComboSlot_${i}_afterSkill"} eq $lastSkill && ( !$config{"attackComboSlot_${i}_maxUses"} || $args->{attackComboSlot_uses}{$i} < $config{"...
by unreal
01 Jan 2009, 15:01
Forum: Misc
Topic: Happy NEW YEAR! (2009)
Replies: 11
Views: 10028

Re: Happy NEW YEAR! (2009)

Happy new year. Best wishes to openkore community :D
by unreal
18 Nov 2008, 09:49
Forum: Fixed bugs
Topic: Error when trying to compile 2.0.6.1 on Fedora.
Replies: 13
Views: 10590

Re: Error when trying to compile 2.0.6.1 on Fedora.

wow, interesting answer :D
by unreal
16 Nov 2008, 05:13
Forum: Fixed bugs
Topic: Error when trying to compile 2.0.6.1 on Fedora.
Replies: 13
Views: 10590

Re: Error when trying to compile 2.0.6.1 on Fedora.

Thx a lot, i've just built it :D . But i still wonder why did I could compile version 2.0.5.1 without error? The src/test/consoleui-test.cpp haven't change for a long time.
by unreal
11 Nov 2008, 10:46
Forum: Fixed bugs
Topic: Error when trying to compile 2.0.6.1 on Fedora.
Replies: 13
Views: 10590

Re: Error when trying to compile 2.0.6.1 on Fedora.

thx for the answer :D , anyway, why we (or just me) can successfully compile version 2.0.5.1 but not 2.0.6.1?
by unreal
07 Nov 2008, 13:48
Forum: Fixed bugs
Topic: Error when trying to compile 2.0.6.1 on Fedora.
Replies: 13
Views: 10590

Re: Error when trying to compile 2.0.6.1 on Fedora.

I got the same problem, tried Phenix's way and new errors appear. I'm using Ubuntu 8.10 & able to compile 2.0.5.1. Any help? scons: Reading SConscript files ... Checking Perl configuration ...(cached) yes Checking for C library ncurses... (cached) yes Checking for GNU readline 4.3 or higher...(cache...