It's not possible, since it's not implemented.
OpenKore ignores many packets, including slot maschine packets.
Search found 8 matches
- 15 Sep 2009, 16:08
- Forum: Fixed bugs
- Topic: Taming monster/pet
- Replies: 18
- Views: 17629
- 25 Apr 2009, 08:25
- Forum: Announcements
- Topic: PM NOMIONATIONS: An Open Call for an OK Leader
- Replies: 73
- Views: 210604
Re: PM NOMIONATIONS: An Open Call for an OK Leader
I'd like to vote for kLabMouse.
- 01 Jul 2008, 11:40
- Forum: Developers Corner
- Topic: New processAutoAttack and &Misc::getBestTarget
- Replies: 2
- Views: 4645
Re: New processAutoAttack and &Misc::getBestTarget
hakore, thank you for debugging the code! It should have taken a lot of time. I appretiate the fixes and sorry for the bugs (especially for cases 2 and 5 which were the reason of many deaths of players with updated svn). ------------------------------ Since v6409 attackCheckLOS is slightly broken. I...
- 07 Jun 2008, 02:26
- Forum: Unresolvable bugs
- Topic: spamming skills on New SVN
- Replies: 9
- Views: 7659
Re: spamming skills on New SVN
Please paste the whole skill block.
Don't forget that it recognizes only party members' statuses.
Don't forget that it recognizes only party members' statuses.
- 27 Apr 2008, 11:16
- Forum: Developers Corner
- Topic: Fix for some stupid programming
- Replies: 8
- Views: 6490
Re: Fix for some stupid programming
I thought that if another block has no weapon mentioned, nothing should be done by kore. Why put weapon name in every block?
Am I not right?
Am I not right?
- 27 Apr 2008, 01:51
- Forum: Developers Corner
- Topic: Fix for some stupid programming
- Replies: 8
- Views: 6490
Re: Fix for some stupid programming
[NONE] is the way to make kore unequip its weapon (E.g.: for killing plants). And an empty string does nothing.
So, when you apply this patch kore will unequip its weapon every time it uses a skill or meets some monster if autoSwitch is not set for every case. Have you tested the patch?
So, when you apply this patch kore will unequip its weapon every time it uses a skill or meets some monster if autoSwitch is not set for every case. Have you tested the patch?
- 17 Apr 2008, 10:45
- Forum: Developers Corner
- Topic: Error in console command 'help' - 'array(xxx)'
- Replies: 1
- Views: 7146
Re: Error in console command 'help' - 'array(xxx)'
piroJOKE, of course yes. Please add.
You are to write a request to Bibian to return the writing permission on the sourceforge >_< all the settings there were erased.
---
tested and commited with the reference to the author!
You are to write a request to Bibian to return the writing permission on the sourceforge >_< all the settings there were erased.
---
tested and commited with the reference to the author!
- 05 Apr 2008, 02:41
- Forum: Announcements
- Topic: Old forums
- Replies: 15
- Views: 64171
Re: Old forums
Thank you, Bibian, I am happy you take care of the forums.