Search found 12 matches
- 09 Oct 2012, 05:46
- Forum: Development Help
- Topic: Status Problem (Lauda Agnus and Lauda Ramus)
- Replies: 2
- Views: 3357
Re: Status Problem (Lauda Agnus and Lauda Ramus)
hmm maybe there is no buff packet (on character_status) when casting lauda ramus/agnus, so kore can't display it. if u don't want to wait because the skill is fails, put the Action Delay on whenStatusInactive maybe can help :D whenStatusInactive Lauda RamusDelay, Action Delay timeout #your_timeout ...
- 06 Oct 2012, 19:58
- Forum: Development Help
- Topic: Status Problem (Lauda Agnus and Lauda Ramus)
- Replies: 2
- Views: 3357
Status Problem (Lauda Agnus and Lauda Ramus)
I have checked each skill's status name in tables/pRO/statusnametable, but the problem is both of the status don't appear after casting the skill, resulting to errors when using whenStatusInactive in config. I have an alternative solution (using timeouts) but I think it's not the best one. (if skill...
- 28 Jun 2012, 09:21
- Forum: Development Help
- Topic: How can I make a path in a map walkable?
- Replies: 1
- Views: 2757
How can I make a path in a map walkable?
I'm trying to make a macro of this course, and the problem is that kore can't walk through the water. I'm thinking of editing the .rsw or .gat file but I have no clue how to do it.
- 18 Mar 2012, 06:46
- Forum: Macro Plugin
- Topic: how to determine kill counts in a quest?
- Replies: 6
- Views: 5166
Re: how to determine kill counts in a quest?
^ I tried that code but it returns the total kill count needed, not the actual kill count thus always meeting the condition. Are you botting in an official server? If so, please post it's name so we can fix this. yes, it's an official server. It's Philippine Ragnarok Online, New Iris. Also, one thi...
- 15 Mar 2012, 03:46
- Forum: Macro Plugin
- Topic: how to determine kill counts in a quest?
- Replies: 6
- Views: 5166
Re: how to determine kill counts in a quest?
^
I tried that code but it returns the total kill count needed, not the actual kill count thus always meeting the condition.
I tried that code but it returns the total kill count needed, not the actual kill count thus always meeting the condition.
- 14 Mar 2012, 01:41
- Forum: Macro Plugin
- Topic: how to determine kill counts in a quest?
- Replies: 6
- Views: 5166
how to determine kill counts in a quest?
e.g.
macro kc {
$killcount = (the code for kill counts)
if ($killcount == 20) call talknpc
}
macro talknpc {
do stuff here
}
thanks for the help!
macro kc {
$killcount = (the code for kill counts)
if ($killcount == 20) call talknpc
}
macro talknpc {
do stuff here
}
thanks for the help!
- 28 Oct 2011, 09:12
- Forum: Developers Corner
- Topic: Usage: Packet Extractor v3
- Replies: 794
- Views: 2090626
Re: Usage: Packet Extractor v3
yep. i got the same problem here when im trying to extract the new lokiexe.exemartnevado wrote:"Search for Packet Len Map Failed!"
- 07 Oct 2011, 03:54
- Forum: Bug reports
- Topic: Secrament Problem
- Replies: 14
- Views: 51244
Re: how to recognize the skill/status on others (Secrament)
umm sir, sorry for the noob question but, where should i put those?EternalHarvest wrote:Code: Select all
$player->setStatus(EFST_AB_SECRAMENT => 1); # add status $player->setStatus(EFST_AB_SECRAMENT => 0); # remove status
- 06 Oct 2011, 00:47
- Forum: Bug reports
- Topic: Secrament Problem
- Replies: 14
- Views: 51244
how to recognize the skill/status on others (Secrament)
how can i make the skill secrament visible on other players?
thanks in advance.
thanks in advance.
- 23 Sep 2011, 03:14
- Forum: Bug reports
- Topic: Secrament Problem
- Replies: 14
- Views: 51244
Secrament problem
http://forums.openkore.com/viewtopic.php?f=7&t=15723 solved. i used target_timeout 180 instead since it is not visible when cast on other players are there any solutions other than this? what if the skill fails due to delay? will it wait for another 180 seconds to cast secrament again? Then target_...