Search found 27 matches
- 24 Jan 2015, 14:40
- Forum: Share your macro's
- Topic: Repeatable Quest [Update]
- Replies: 5
- Views: 16518
Re: Repeatable Quest [Update]
sub quest_update_mission_hunt { my ($self, $args) = @_; my ($questID, $mobID, $goal, $count) = unpack('V2 v2', substr($args->{RAW_MSG}, 6)); my $quest = \%{$questList->{$questID}}; my $mission = \%{$quest->{missions}->{$mobID}}; $mission->{goal} = $goal; $mission->{count} = $count; debug "- $questI...
- 02 Dec 2014, 00:57
- Forum: Tips & Tricks
- Topic: [Guide] How to Multiple xKore 2
- Replies: 0
- Views: 13182
[Guide] How to Multiple xKore 2
You need notepad ++ and grfbuilder to accomplish this. Step 0. Make a complete backup copy of your ragnarok directory, and don't fuck with it. This is much faster than re downloading the client in the event that you fuck up any of these steps. Step 1. Count the number of bots you intend to use. Step...
- 28 Nov 2014, 15:55
- Forum: Discussion
- Topic: Dev Request
- Replies: 5
- Views: 5596
Re: Dev Request
I see. Well, I am fine only contributing code I have worked on as posts to the dev section. Mostly I just want the posts I make to be released in a quicker manner, so that the general playerbase can put my code to use if they like. I'm probably not good enough to be a dev, but I'll just keep posting...
- 26 Nov 2014, 22:47
- Forum: Discussion
- Topic: Dev Request
- Replies: 5
- Views: 5596
Dev Request
I would like to request info on being considered an openkore developer, how I can submit bug fixes and improvements, or how I can contact a dev so I can provide them with my code so they can include it for me. I have posted several fixes and improvements to the developer's corner but I would like to...
- 26 Nov 2014, 22:28
- Forum: Developers Corner
- Topic: Partyskill casting improvement
- Replies: 0
- Views: 2454
Partyskill casting improvement
corelogic.pm starting at roughly line 2452 and going to 2479 The following code implements dist and target_dist in a better way for partyskill blocks. target_dist is a range and applies to how close or far away the target needs to be for this block to be activated dist is a fixed value and represent...
- 20 Nov 2014, 22:53
- Forum: Developers Corner
- Topic: Quest List fix.
- Replies: 0
- Views: 2950
Quest List fix.
File \src\Network\Receive\servertype0.pm depending on revision, starting at line 7060 sub quest_update_mission_hunt { my ($self, $args) = @_; my ($questID, $mobID, $goal, $count) = unpack('V2 v2', substr($args->{RAW_MSG}, 6)); my $quest = \%{$questList->{$questID}}; my $mission = \%{$quest->{mission...
- 16 Nov 2014, 15:03
- Forum: Developers Corner
- Topic: Attack Logic Improvement
- Replies: 2
- Views: 4740
Re: Attack Logic Improvement
Has any developer taken a look at this and included it yet?
- 18 Oct 2013, 17:26
- Forum: Other OpenKore support
- Topic: A little help would be nice
- Replies: 2
- Views: 3704
Re: A little help would be nice
route_escape_reachedNoPortal 0 route_escape_randomWalk 0 route_escape_shout 0 route_avoidWalls 0 route_randomWalk 0 route_randomWalk_inTown 0 route_randomWalk_maxRouteTime 75 route_maxWarpFee Z route_maxNpcTries 5 route_teleport 0 route_teleport_minDistance 150 route_teleport_maxTries 8 route_telep...
- 13 Oct 2013, 21:45
- Forum: Other Plugins
- Topic: Plugin applySongs
- Replies: 1
- Views: 3157
Re: Plugin applySongs
#bug: only checks when ground spells appear. Does not take into account when the actor walks over an area with the song on it.
#todo: add hook for performing this check when a actor moves.
#todo: add hook for performing this check when a actor moves.
- 12 Oct 2013, 01:15
- Forum: Feature suggestions
- Topic: Minor improvement to attack conditions
- Replies: 1
- Views: 8729
Re: Minor improvement to attack conditions
problem solved. I posted the code I wrote into my own openkore files in order to make kore do what I want.
the link here:
http://forums.openkore.com/viewtopic.php?f=36&t=144582
the link here:
http://forums.openkore.com/viewtopic.php?f=36&t=144582