Search found 27 matches

by Historm
24 Jan 2015, 14:40
Forum: Share your macro's
Topic: Repeatable Quest [Update]
Replies: 5
Views: 16518

Re: Repeatable Quest [Update]

sub quest_update_mission_hunt { my ($self, $args) = @_; my ($questID, $mobID, $goal, $count) = unpack('V2 v2', substr($args->{RAW_MSG}, 6)); my $quest = \%{$questList->{$questID}}; my $mission = \%{$quest->{missions}->{$mobID}}; $mission->{goal} = $goal; $mission->{count} = $count; debug "- $questI...
by Historm
02 Dec 2014, 00:57
Forum: Tips & Tricks
Topic: [Guide] How to Multiple xKore 2
Replies: 0
Views: 13182

[Guide] How to Multiple xKore 2

You need notepad ++ and grfbuilder to accomplish this. Step 0. Make a complete backup copy of your ragnarok directory, and don't fuck with it. This is much faster than re downloading the client in the event that you fuck up any of these steps. Step 1. Count the number of bots you intend to use. Step...
by Historm
28 Nov 2014, 15:55
Forum: Discussion
Topic: Dev Request
Replies: 5
Views: 5596

Re: Dev Request

I see. Well, I am fine only contributing code I have worked on as posts to the dev section. Mostly I just want the posts I make to be released in a quicker manner, so that the general playerbase can put my code to use if they like. I'm probably not good enough to be a dev, but I'll just keep posting...
by Historm
26 Nov 2014, 22:47
Forum: Discussion
Topic: Dev Request
Replies: 5
Views: 5596

Dev Request

I would like to request info on being considered an openkore developer, how I can submit bug fixes and improvements, or how I can contact a dev so I can provide them with my code so they can include it for me. I have posted several fixes and improvements to the developer's corner but I would like to...
by Historm
26 Nov 2014, 22:28
Forum: Developers Corner
Topic: Partyskill casting improvement
Replies: 0
Views: 2454

Partyskill casting improvement

corelogic.pm starting at roughly line 2452 and going to 2479 The following code implements dist and target_dist in a better way for partyskill blocks. target_dist is a range and applies to how close or far away the target needs to be for this block to be activated dist is a fixed value and represent...
by Historm
20 Nov 2014, 22:53
Forum: Developers Corner
Topic: Quest List fix.
Replies: 0
Views: 2950

Quest List fix.

File \src\Network\Receive\servertype0.pm depending on revision, starting at line 7060 sub quest_update_mission_hunt { my ($self, $args) = @_; my ($questID, $mobID, $goal, $count) = unpack('V2 v2', substr($args->{RAW_MSG}, 6)); my $quest = \%{$questList->{$questID}}; my $mission = \%{$quest->{mission...
by Historm
16 Nov 2014, 15:03
Forum: Developers Corner
Topic: Attack Logic Improvement
Replies: 2
Views: 4740

Re: Attack Logic Improvement

Has any developer taken a look at this and included it yet?
by Historm
18 Oct 2013, 17:26
Forum: Other OpenKore support
Topic: A little help would be nice
Replies: 2
Views: 3704

Re: A little help would be nice

route_escape_reachedNoPortal 0 route_escape_randomWalk 0 route_escape_shout 0 route_avoidWalls 0 route_randomWalk 0 route_randomWalk_inTown 0 route_randomWalk_maxRouteTime 75 route_maxWarpFee Z route_maxNpcTries 5 route_teleport 0 route_teleport_minDistance 150 route_teleport_maxTries 8 route_telep...
by Historm
13 Oct 2013, 21:45
Forum: Other Plugins
Topic: Plugin applySongs
Replies: 1
Views: 3157

Re: Plugin applySongs

#bug: only checks when ground spells appear. Does not take into account when the actor walks over an area with the song on it.
#todo: add hook for performing this check when a actor moves.
by Historm
12 Oct 2013, 01:15
Forum: Feature suggestions
Topic: Minor improvement to attack conditions
Replies: 1
Views: 8729

Re: Minor improvement to attack conditions

problem solved. I posted the code I wrote into my own openkore files in order to make kore do what I want.

the link here:
http://forums.openkore.com/viewtopic.php?f=36&t=144582