Search found 8 matches
- 08 Sep 2009, 13:14
- Forum: Other Plugins
- Topic: [alertsound] plugin - plays sounds on certain events
- Replies: 76
- Views: 76945
Re: Sound alerts plugin [win32] - v1.3 [1.9] by Joseph
I don't know if your'e showing me a code already existed or personally dished up a code for me, but thanks alot ! tried by replacing the above mentioned codes into alertsound.txt and failed to load. So I copy pasted and renamed alertsound.pl and it didn't work. So I changed the original suggestion/r...
- 08 Sep 2009, 07:33
- Forum: Other Plugins
- Topic: [alertsound] plugin - plays sounds on certain events
- Replies: 76
- Views: 76945
Re: Sound alerts plugin [win32] - v1.3 [1.9] by Joseph
Great plugin, but i have request/suggestion.
Can the plugin be incorporated in macros.txt so that the sound can be played from macro command.
example;
automacro BoTChEcK {
console /BotChecker -101/
call {
play C:\Documents and Settings\Sun\My Documents\Sound1.wav
}
timeout 5
}
Can the plugin be incorporated in macros.txt so that the sound can be played from macro command.
example;
automacro BoTChEcK {
console /BotChecker -101/
call {
play C:\Documents and Settings\Sun\My Documents\Sound1.wav
}
timeout 5
}
- 11 Apr 2008, 09:24
- Forum: Other Plugins
- Topic: waitForParty -- Don't get separeted! by Chontrad
- Replies: 118
- Views: 222888
Re: waitForParty -- Don't get separeted!
You'll only understand this topic only if you've monitored & experienced the followbot problem. I understand your contribution here, your piece of work is what I was finding : ) Anyway, since the bot will always checking whether the FollowBot is always on screen to choose right command, it means the...
- 11 Apr 2008, 05:23
- Forum: Feature suggestions
- Topic: Improving Follow Buff Function & Backstab?
- Replies: 5
- Views: 6399
Re: Improving Follow Buff Function & Backstab?
Yeah..I was hoping for something like this...
Code: Select all
attackSkillSlot Back Stab {
lvl 10
dist 2
monsters Bibian
maxUses 99
target_whenStatusActive ShowingButtock
}
- 11 Apr 2008, 05:18
- Forum: Other Plugins
- Topic: waitForParty -- Don't get separeted! by Chontrad
- Replies: 118
- Views: 222888
Re: waitForParty -- Don't get separeted!
Possible problem is that before the MasterBot returns to last known FollowBots location, the FollowBot already reached previous spot where the MasterBot stood before backing off. Then the FollowBot returns back for MasterBot back, but then MasterBot goes opposite side again. Hard to explain clearly ...
- 09 Apr 2008, 06:10
- Forum: Other Plugins
- Topic: waitForParty -- Don't get separeted! by Chontrad
- Replies: 118
- Views: 222888
Re: waitForParty -- Don't get separeted!
What I'm basically looking for is a masterbot that does NOT walk back to slave. I'm finding solution where the masterbot will stay right where it missed the slave while the slave returns? Does this help out for the specification I'm looking for ? "checking if the follow bot is around, if not, the ma...
- 08 Apr 2008, 10:05
- Forum: Feature suggestions
- Topic: Improving Follow Buff Function & Backstab?
- Replies: 5
- Views: 6399
Improving Follow Buff Function & Backstab?
I'd like to suggest on making master character to stop random route walking if the following buff bot is not on master bots sight. instead of walking back to follower and moving back and forward. Something like making the tanker to sit idle, but not sitting, standing. And kills all aggressive monste...
- 08 Apr 2008, 06:44
- Forum: Announcements
- Topic: What happened you ask?
- Replies: 46
- Views: 58529
Re: What happened you ask?
It have been months since I've visited Openkore Forum, I see alot of changes and where's VCL, Is he retired ?