False Killsteal mechanism

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Daedalus
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Joined: 09 Nov 2010, 16:20
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False Killsteal mechanism

#1 Post by Daedalus »

Using tele search and attacking only with skills from 0-5 distance without runfrom, AgreesiveAntiKS1.

1. Aggressive monster is walking towards me and a person stands behind me, even if it is behind a wall -> dropping target due to killsteal and teleporting.

2. A player attacks a monster already engaged in combat with me, even if it has already hit me and I damaged it -> dropping target due to killsteal and teleporting.

Very annoying on crowded maps.

EternalHarvest
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Re: False Killsteal mechanism

#2 Post by EternalHarvest »

Daedalus wrote:2. A player attacks a monster already engaged in combat with me, even if it has already hit me and I damaged it -> dropping target due to killsteal
That's what aggressiveAntiKS does.

Daedalus
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Posts: 73
Joined: 09 Nov 2010, 16:20
Noob?: No

Re: False Killsteal mechanism

#3 Post by Daedalus »

I know what it is for and I briefly said aggressiveAntiKS is set to 1 and therfor on. Unless it is 0 which would be kind of illogical. I am assuming that 1 is on and 0 is off.

Still doesn't explain #1 either.

Daedalus
Plain Yogurt
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Posts: 73
Joined: 09 Nov 2010, 16:20
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Re: False Killsteal mechanism

#4 Post by Daedalus »

More info:

Not using any melee weapons btw - just skills. Maybe that helps.

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