Using tele search and attacking only with skills from 0-5 distance without runfrom, AgreesiveAntiKS1.
1. Aggressive monster is walking towards me and a person stands behind me, even if it is behind a wall -> dropping target due to killsteal and teleporting.
2. A player attacks a monster already engaged in combat with me, even if it has already hit me and I damaged it -> dropping target due to killsteal and teleporting.
Very annoying on crowded maps.
False Killsteal mechanism
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Re: False Killsteal mechanism
That's what aggressiveAntiKS does.Daedalus wrote:2. A player attacks a monster already engaged in combat with me, even if it has already hit me and I damaged it -> dropping target due to killsteal
Re: False Killsteal mechanism
I know what it is for and I briefly said aggressiveAntiKS is set to 1 and therfor on. Unless it is 0 which would be kind of illogical. I am assuming that 1 is on and 0 is off.
Still doesn't explain #1 either.
Still doesn't explain #1 either.
Re: False Killsteal mechanism
More info:
Not using any melee weapons btw - just skills. Maybe that helps.
Not using any melee weapons btw - just skills. Maybe that helps.