Dear Admin & Viewers,
I apologize in advance if I ask the repeated question but I cant find the solution for this. Im current running a slave acolyte for my Merchant. The issue is the slave aco doesnt heal and buff my merchant consistently. Only manage to do it once in a while which caused my merchant to sit most of the time. However, my slave aco doesnt heal and buff when my merchant is sitting. I did change the config to prevent my slave aco from losing the master but losing master is still happening. Heres my slave aco config setting, pls help. Thanks.
follow 1
followCheckLOS 0
followTarget xxxxxxxx
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 1
followRandom 0
followRandomDistance 4
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 5
useSelf_skill Increae AGI {
lvl 2
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Increase AGI
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill_smartHeal 1
partySkillDistance 3..8
partySkill Heal {
lvl 2
dist 3..8
maxCastTime 3
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing 1
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 5
disabled 0
manualAI 0
target xxxxxxxxxxx
target_hp < 70%
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatus
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
partySkill Blessing {
lvl 2
dist 3..8
maxCastTime 3
minCastTime 0
hp
sp > 45
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing 1
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 3
disabled 0
manualAI 0
target xxxxxxxxxxx
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Blessing
target_aggressives
target_monsters
target_timeout 240
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
partySkill Increase AGI {
lvl 2
dist 3..8
maxCastTime 3
minCastTime 0
hp
sp > 45
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing 1
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 3
disabled 0
manualAI 0
target xxxxxxxxx
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Increase AGI
target_aggressives
target_monsters
target_timeout 240
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
Slave Acolyte Bot issue
Moderator: Moderators
Re: Slave Acolyte Bot issue
A noob question here. Why do you need sooo many options ?
"whenFollowing 1
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 3
disabled 0
manualAI 0"
It seems to me that half of those should not even affect the performance of it ?
"whenFollowing 1
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 3
disabled 0
manualAI 0"
It seems to me that half of those should not even affect the performance of it ?
Re: Slave Acolyte Bot issue
Empty options CAN be omitted. The default config only has them listed so first time users know what options are available.
Whatever...