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 Post subject: Homunculus AFK Leveling/botting
PostPosted: 05 Feb 2018, 02:06 
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Noob
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Joined: 05 Feb 2018, 01:30
Posts: 3
Hey, i have some Troubles getting my Homunculus to attack any monster.
I'm looking for your help now and i'm explaining what i figured out so far (and what i've allready tryed)

First of all my config file
Code:
### Player Settings - for not walking/Attacking ###

attackAuto 0 ##i tryed to set the value to 2 to check if my homunculus attacks when i attack, but it was still was passiv
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackAuto_notInTown 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

## not walking
route_escape_reachedNoPortal 1
[b]route_escape_randomWalk 0[/b]
route_escape_shout
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
route_removeMissingPortals_NPC 1
route_removeMissingPortals 0
route_tryToGuessMissingPortalByDistance 1
route_reAddMissingPortals 1


######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 2
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 20 ### was  changing this value from 0 to 20 to see if anything changes but nothing at all
homunculus_attackMaxDistance 25 ### was reading in an post that i should set this value that high so it can attack distanc monsters better.
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 2
homunculus_attackChangeTarget 2

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 1 ## just tryed this one to check if my homunculus attacks at least 1 time when i turn this on
homunculus_tankModeTarget Zenorc ## same

homunculus_runFromTarget 0
homunculus_runFromTarget_dist 6

homunculus_StandByAuto 0 ###tryed to change thisone aswell but without any result.
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
homunculus_teleportAuto_attackedWhenSitting 0


at the next point i tryed to config my "mon_control"
i tryed to delete everything and just write "all 1" in it and i also tryed to configure the settings to zenorcs spezific but without any result

at the next step i was checking the ai
i tryed to turn it on and off via consol command "homun ai off"/"homun ai on" but also without any result

what was suspicious for me wasthat when i tryped in the command "homun aiv" it says "ai_seq (auto) ="

The next thing i tryed was to change the homunculus ai at ...\src\AI\Slave\Homunculus.pm but also without any results.

can you guys please help me please? i reasureched some hours now and i was reading the manual but i think i missed something :(
i'm a german dude so im sorry if i missspelled or wrote in not propper english language

(i've also uploaded my config file without my account data if someone wants to check it that way)

The version im currently using is OpenKore what-will-become-2.1 ( version ctime:2018_02_01 )

thank you all for your help


Attachments:
config.txt [13.33 KiB]
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 Post subject: Re: Homunculus AFK Leveling/botting
PostPosted: 05 Feb 2018, 05:59 
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OpenKore Monk
OpenKore Monk
User avatar

Joined: 17 Nov 2017, 23:32
Posts: 466
Location: Genting Highland, Malaysia
Code:
### Player Settings - for not walking/Attacking ###

attackAuto 2 <----------Must set or bot will wait for no one.
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackAuto_notInTown 1
attackDistance 1.5 <----------Since you want AFK, why not try 19?
attackDistanceAuto 0
attackMaxDistance 2.5 <----------Client sight so you won't have to move?
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0 <----------To let homun attack & get 100% exp
attackNoGiveup 1 <----------To give time for homun to kill
attackCanSnipe 0
attackCheckLOS <----------Depends on lockMap
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 1 <----------Don't let anyone KS

## not walking
route_escape_reachedNoPortal 1
[b]route_escape_randomWalk 0[/b] <----------???? Bold?
route_escape_shout
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 0 <----------Since you are not moving, and if attackDistance still make you move, use this might make you stand still
route_removeMissingPortals_NPC 1
route_removeMissingPortals 0
route_tryToGuessMissingPortalByDistance 1
route_reAddMissingPortals 1


######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 2
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5 <----------Stick to defaul
homunculus_attackMaxDistance 2.5 <----------Stick to default
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 1 <----------Better check
homunculus_attackNoGiveup 1 <----------Use default. Why use '2'? 2 no function.
homunculus_attackChangeTarget 1 <----------Use default & 2 also no function.

homunculus_followDistanceMax 12 <----------Give room for homun to roaming around clientSight
homunculus_followDistanceMin 3

homunculus_route_step 19 <----------My personal preference.

homunculus_tankMode 0 <----------Leave default
homunculus_tankModeTarget <----------Dont set if you want your homun to kill.

homunculus_runFromTarget 0
homunculus_runFromTarget_dist 6

homunculus_StandByAuto 0
homunculus_teleportAuto_hp <----------Dont set, just resurrect if your homun die.
homunculus_teleportAuto_maxDmg <----------Don't set, let it die and resurrect.
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly <----------Let it die
homunculus_teleportAuto_unstuck 1 <----------Sometimes your homun stuck, maybe wanna enable this or simply let it die and resurrect.
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
homunculus_teleportAuto_attackedWhenSitting 0

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I'll not give answer. I'll just showing you the way to find it
Wiki & Google are your best allies. If you're lazy to read I won't bother answering
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 Post subject: Re: Homunculus AFK Leveling/botting
PostPosted: 05 Feb 2018, 07:16 
Offline
Noob
Noob

Joined: 05 Feb 2018, 01:30
Posts: 3
first of all thanks for the fast help

i still got some problems, the homunculus allways stands inside me and only attacks if i or it gets attacked... it completly ignores the not aggressiv zenorc monster.

viewtopic.php?f=10&t=157929
for example had the same problem

viewtopic.php?f=10&t=211254
also has the same problem

viewtopic.php?f=16&t=144757
nearly the same problem

https://github.com/OpenKore/openkore/issues/1337
also the same problem without any solution


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 Post subject: Re: Homunculus AFK Leveling/botting
PostPosted: 05 Feb 2018, 09:43 
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OpenKore Monk
OpenKore Monk
User avatar

Joined: 17 Nov 2017, 23:32
Posts: 466
Location: Genting Highland, Malaysia
All of those link have attackAuto 0
You did change attackAuto 2 right?

Because my homun just killing fine.
Though I'm not sure if latest version have that issue but my version and latest version have no related update on homunculus.
It shouldn't have any problem.

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Wiki & Google are your best allies. If you're lazy to read I won't bother answering
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 Post subject: Re: Homunculus AFK Leveling/botting
PostPosted: 05 Feb 2018, 10:43 
Offline
Noob
Noob

Joined: 05 Feb 2018, 01:30
Posts: 3
yea i did exactly as you told me, dont know what im messing up, i also tryed to download the bot again to check out if i messed something else up

would it be possible for you to upload your mon_control and your config file (without your account information) :D
that would be awesome

thanks a lot my friend


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 Post subject: Re: Homunculus AFK Leveling/botting
PostPosted: 05 Feb 2018, 11:41 
Offline
OpenKore Monk
OpenKore Monk
User avatar

Joined: 17 Nov 2017, 23:32
Posts: 466
Location: Genting Highland, Malaysia
I downloaded new one and here's the result.
Image

As you can see, only my homun attacking it. My character doing nothing, except moving around.

This is what I did.
- Download new openkore
- Change:
    attackUseWeapon 0
    attackNoGiveup 1
    That all I did just to test if there is something wrong with newest openkore version.

Here's what might help you finding out what went wrong.
- Download & use fresh openkore
- Don't copy paste old files and stuff, instead write them one by one, letter by letter.
- Don't edit whole bunch of things and test it out, instead edit 1 by 1 settings and test if it work as it should.
This way, you can trace back your changes and what cause it.
If you dump the whole thing, you wont sure which one isn't work properly.

_________________

I'll not give answer. I'll just showing you the way to find it
Wiki & Google are your best allies. If you're lazy to read I won't bother answering
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