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 Post subject: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
PostPosted: 09 Feb 2017, 22:26 
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Noob
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Joined: 09 Feb 2017, 22:01
Posts: 8
Dear All,

Need help regarding on how to set our bot to prevent him on stepping the "Death Pit" (which situated at each corner of the map) in Ayothaya Dungeon Level 1 (ayo_dun01) so that my bot can safely arrive in Dungeon Level 2 (ayo_dun02)??

Please help. My bot keeps on dying every-time before it reach to Ayothaya Dungeon lvl 2. :cry:

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Last edited by RoFever on 10 Feb 2017, 23:07, edited 3 times in total.

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 Post subject: Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
PostPosted: 10 Feb 2017, 21:31 
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Joined: 16 Dec 2011, 02:53
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http://openkore.com/index.php/Routeweights.txt

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viewtopic.php?f=10&t=16117

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 Post subject: Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
PostPosted: 10 Feb 2017, 22:42 
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Joined: 09 Feb 2017, 22:01
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SkylorD wrote:
http://openkore.com/index.php/Routeweights.txt


Dear SkylorD,

Sorry for the inconvenience, but i cant seems to understand on how to set for it. Is the any example sir?
I cant avoid the ayothaya_dun01 cause its the only map to go to reach ayothaya_dun02 :cry:


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 Post subject: Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
PostPosted: 18 Feb 2017, 05:17 
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Joined: 24 Mar 2012, 04:13
Posts: 133
well , i believe Routeweights.txt is not for you
as far as i know , Routeweights mean to "avoid map" , by add number, so your "route" become "far" , than bot will choose another map with lower map route step

in your case , you want to avoid some trap cell ? isn't it ?
may be edit the field cell ( make it unwalkable ) is more suitable for you
or reduce your route_step as low as you can may be help,( but , if too low , will make your bot easy recognized by people's eye )
or macro , ( do move .... here , do move .... there)


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 Post subject: Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
PostPosted: 19 Feb 2017, 08:59 
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Noob
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Joined: 09 Feb 2017, 22:01
Posts: 8
c4c1n6kr3m1 wrote:
well , i believe Routeweights.txt is not for you
as far as i know , Routeweights mean to "avoid map" , by add number, so your "route" become "far" , than bot will choose another map with lower map route step

in your case , you want to avoid some trap cell ? isn't it ?
may be edit the field cell ( make it unwalkable ) is more suitable for you
or reduce your route_step as low as you can may be help,( but , if too low , will make your bot easy recognized by people's eye )
or macro , ( do move .... here , do move .... there)

is there any example of the macro that u've suggested sir?


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 Post subject: Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
PostPosted: 19 Feb 2017, 09:45 
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Joined: 01 Nov 2008, 15:31
Posts: 361
example?


Code:
macro movenow{
do move 1 1
do move 10 10
}


Example/\

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 Post subject: Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
PostPosted: 28 Feb 2017, 23:26 
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Joined: 09 Feb 2017, 22:01
Posts: 8
GOT IT guys..thanks for helping :D


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 Post subject: Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
PostPosted: 02 Oct 2017, 10:13 
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Joined: 11 Jul 2017, 20:40
Posts: 1
can i see the sample macro for this im new in openkore thanks


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 Post subject: Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
PostPosted: 25 Mar 2019, 02:08 
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OpenKore Monk
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Joined: 17 Nov 2017, 23:32
Posts: 572
Location: Genting Highland, Malaysia
viewtopic.php?f=16&t=212610&start=10

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