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 Post subject: Homunculus auto feeding doesn't work
PostPosted: 27 Feb 2011, 10:13 
Offline
Noob
Noob

Joined: 22 Oct 2010, 17:13
Posts: 11
I left my alch for some hours grinding with my homun, and after I came back his intimacy went from 255 to 230. Apparently the autofeed doesn't work. Here's the config file, maybe you people'll know what I messed up here:

Code:
# Please Read the Users Manual
# The Manual is located at http://openkore.sourceforge.net/manual/

######## Login options and server-specific options ########

master International - iRO: Valkyrie
server 0
username xxxxxx
password xxxxxx
loginPinCode
char 1
sex 1

bindIp
# For an overview of all servertypes please go to the following URL:
# http://www.openkore.com/wiki/index.php/ServerType#English
serverType iRO

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1

# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword vogigeet
callSign
commandPrefix ;

pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 0

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1
attackDistanceAuto 0
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 1
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

autoBreakTime {
   startTime
   stopTime
}

autoConfChange {
   minTime
   varTime
   lvl
   joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 90
itemsMaxWeight_sellOrStore 50
itemsMaxNum_sellOrStore 9999
cartMaxWeight 8000
itemsTakeAuto_new 0
   

lockMap gef_fild06
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 0
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 100
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall


statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 33%
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 1000
teleportAuto_maxDmgInLock 1000
teleportAuto_deadly 1
teleportAuto_useSkill 0
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 33
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

removeActorWithDistance

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 7
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 1
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 7
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 50
homunculus_teleportAuto_maxDmg 1000
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

attackSkillSlot Moonlight {
   lvl 5
   dist 7
   homunculus_sp > 19
   maxCastTime 0.01
   inLockOnly 1
   notWhileSitting 1
   previousDamage > 0
   aggressives 0
   timeout 1
   disabled 0
}

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 16
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot Cart Revolution {
   lvl 10
   dist 1.5
   maxCastTime 0
   minCastTime 0
   hp
   sp > 15
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   previousDamage
   stopWhenHit 0
   inLockOnly 0
   notInTown 0
   timeout 0
   disabled 0
   monsters
   notMonsters
   maxAttempts 2
   maxUses 3
   target_whenStatusActive
   target_whenStatusInactive
   target_deltaHp
   inInventory
   isSelfSkill 0
   equip_topHead
   equip_midHead
   equip_lowHead
   equip_leftHand
   equip_rightHand
   equip_leftAccessory
   equip_rightAccessory
   equip_robe
   equip_armor
   equip_shoes
   equip_arrow
   manualAI 0
}

attackComboSlot {
   afterSkill
   waitBeforeUse
   dist 1.5
   isSelfSkill 1
   target_deltaHp
}

doCommand {
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout
   disabled 0
   inInventory
   inCart
   inMap
   manualAI 0
}

useSelf_skill Crazy Uproar {
   lvl 5
   maxCastTime 0
   minCastTime 0
   hp
   sp > 12
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive Crazy Uproar
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 1
   notWhileSitting 1
   notInTown 0
   timeout 3
   disabled 0
   inInventory
   manualAI 0
}

useSelf_skill Homunculus Resurrection {
   lvl 5
   maxCastTime 0
   minCastTime 0
   hp
   sp > 20
   homunculus_hp >= 0
   homunculus_sp
   homunculus_dead 1
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 1
   notWhileSitting 1
   notInTown 0
   timeout 3
   disabled 0
   inInventory
   manualAI 0
}

useSelf_skill_smartHeal 1


partySkill {
   lvl 10
   maxCastTime 0
   minCastTime 0
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0
   manualAI 0
   target
   target_hp
   target_isJob
   target_isNotJob
   target_whenStatusActive
   target_whenStatusInactive
   target_aggressives
   target_monsters
   target_timeout 0
   target_deltaHp
   target_dead 0
   inInventory
   isSelfSkill 0
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
   rightHand
   leftHand
   arrow
   distance
   useWeapon
}

useSelf_item Butterfly Wing {
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive EFST_WEIGHTOVER50
   whenStatusInactive
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 1
   notWhileSitting 0
   notInTown 1
   timeout 0
   disabled 0
   inInventory
   manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
   npc
   standpoint
   distance 5
   price
   minAmount 2
   maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc geffen 120 62
storageAuto_distance 10
storageAuto_npc_type 3
storageAuto_npc_steps c r0 n
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50

npcTimeResponse

getAuto Fly Wing {
   minAmount 3
   maxAmount 30
   passive
}

getAuto Butterfly Wing {
   minAmount 2
   maxAmount 5
   passive
}

getAuto Garlet {
   minAmount 2
   maxAmount 50
   passive
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
paddedPackets 0
paddedPackets_attackID 0x72
paddedPackets_skillUseID 0xF5
serverEncoding Western
charBlockSize 112
wx_map_route 1
wx_npcTalk 1
wx_captcha


PS: I also wanted to make the bot use butterfly wing to teleport to town when the number of fly wings went below recommended, but it apparently doesn't do that...


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 Post subject: Re: Homunculus auto feeding doesn't work
PostPosted: 27 Feb 2011, 10:21 
Offline
Developers
Developers

Joined: 05 Dec 2008, 05:42
Posts: 1874
Intimacy displays correctly in Kore?


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 Post subject: Re: Homunculus auto feeding doesn't work
PostPosted: 27 Feb 2011, 10:42 
Offline
Noob
Noob

Joined: 22 Oct 2010, 17:13
Posts: 11
I think so. The table for intimacy is:

Intimacy Status
1-3 Hate with Passion
4-10 Hate
11-100 Awkward
101-250 Shy
251-750 Neutral
750-910 Cordial
911-1000 Loyal

and my homun is "Shy" so I think it works.


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 Post subject: Re: Homunculus auto feeding doesn't work
PostPosted: 27 Feb 2011, 12:27 
Offline
Developers
Developers

Joined: 05 Dec 2008, 05:42
Posts: 1874
dublon wrote:
my homun is "Shy"

Usually Kore displays a number for intimacy.


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 Post subject: Re: Homunculus auto feeding doesn't work
PostPosted: 27 Feb 2011, 12:58 
Offline
Noob
Noob

Joined: 22 Oct 2010, 17:13
Posts: 11
EternalHarvest wrote:
dublon wrote:
my homun is "Shy"

Usually Kore displays a number for intimacy.


I know, but the intimacy in kore is 230 and in game it shows "Shy".

Besides that's not the problem here. I want to know why the autofeed doesn't work! I have the respective food for the homun, I wrote in config to auto get 100 pieces if the amount gets low, yet the autofeed still doesn't work.


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 Post subject: Re: Homunculus auto feeding doesn't work
PostPosted: 27 Feb 2011, 19:47 
Offline
Developers
Developers

Joined: 05 Dec 2008, 05:42
Posts: 1874
Well, wrong intimacy value could lead to that.
Does "homun feed" command work, then?


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 Post subject: Re: Homunculus auto feeding doesn't work
PostPosted: 28 Feb 2011, 02:34 
Offline
Noob
Noob

Joined: 22 Oct 2010, 17:13
Posts: 11
If I click the button in kore, then it works, yes. But it's supposed to auto-feed, and it doesn't do that.


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 Post subject: Re: Homunculus auto feeding doesn't work
PostPosted: 28 Feb 2011, 11:43 
Offline
Noob
Noob

Joined: 22 Oct 2010, 17:13
Posts: 11
Well, sometimes it does, sometimes it doesn't. I think that homunculus bar in kore works whimsically - one time it shows the buttons used to feed, vaporize, call or res the homun, other times it doesn't. When it does work, the feeding works then. I fed my homun using kore once and then logged into the game, and the hunger value was the same as when I fed it using kore. Here's how it looks:

Image


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 Post subject: Re: Homunculus auto feeding doesn't work
PostPosted: 01 Mar 2011, 13:37 
Offline
Human
Human

Joined: 07 Apr 2010, 12:11
Posts: 46
heh, i wonder if its something silly like not telling the bot to keep the food in inventory and its storing the food in the cart.. happens to me all the time =P

add a line like this to items_control.txt and see if it fixes the problem. Change the "zargon" to your homs food lol.

zargon 10 0 0 0 1


# Syntax:
# (item name) (minimum) (auto-store) (auto-sell) [put in cart] [get from cart]

translation:
keep 10 zargons in inventory, grab from cart as needed.


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 Post subject: Re: Homunculus auto feeding doesn't work
PostPosted: 01 Mar 2011, 18:07 
Offline
Noob
Noob

Joined: 22 Oct 2010, 17:13
Posts: 11
silentblue1987 wrote:
heh, i wonder if its something silly like not telling the bot to keep the food in inventory and its storing the food in the cart.. happens to me all the time =P

add a line like this to items_control.txt and see if it fixes the problem. Change the "zargon" to your homs food lol.

zargon 10 0 0 0 1


# Syntax:
# (item name) (minimum) (auto-store) (auto-sell) [put in cart] [get from cart]

translation:
keep 10 zargons in inventory, grab from cart as needed.


Doubt it. I ordered kore to keep 50 Garlets without depositing them into cart, but the problem still occurs. I'm just wondering what have I messed up in the config (or gave insufficient info, I don't know)

EternalHarvest wrote:
Well, wrong intimacy value could lead to that.
Does "homun feed" command work, then?


I don't know, that homunculus window in kore works however it goddamn pleases. When the homun is vaporized I can call it using button "call" but then all the buttons get greyed out and don't work. Sometimes when homun's hunger drops to 1 the button "feed" is available, the other time it's not. Another time it shows empty hp bar, but when I check the basic window that little sucker is still at killing monsters O.o But the hunger factor is correct, because when i checked in kore the hunger was 71, and then I logged into the game to check and the hunger was still 71, so that works.

I've tried setting the Min/Max intimacy, Min/Max hunger but still nothing changed.


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