Hi i check trough the config list but there is no command to make my homunculus auto skill caprice once on every monster he atk >_<
Best would be to make it work like it settled in my azzy aI
So that it can ks as well cause while afking in orc dungeon nobody cares as most are afk or auto-feeding
can you help me with that please?
Homunculus skills
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Re: Homunculus skills
Here's what I use for Caprice.
You can make the skill only activate once per monster by adding "maxUses 1".
OpenKore doesn't like to KS, which I approve of, so I'm not going to help there. Homunculus masters are responsible for making sure their homunculus doesn't KS others.
Code: Select all
attackSkillSlot Caprice {
# Make it easy to turn this on and off.
label caprice
timeout 0.5
lvl 5
# Max range is actually 15, but 14 is plenty.
dist 14
# Only cast if we have enough sp.
homunculus_sp > 30
# Caprice is instant.
maxCastTime 0.01
notWhileSitting 1
# Only cast after master has attacked.
previousDamage > 0
# Only cast after the delay has expired. That's 2 seconds for Caprice 5.
whenStatusInactive Caprice Delay
# Only cast when the target still has most of its HP left, to avoid wasting sp. Requires monsterDB plugin.
target_hpLeft > 50%
# This is a homunculus skill.
isSlaveSkill 1
# Usually enabled.
disabled 0
}
OpenKore doesn't like to KS, which I approve of, so I'm not going to help there. Homunculus masters are responsible for making sure their homunculus doesn't KS others.
Re: Homunculus skills
I'm wondering about this as well. I would like for my hom to use his bolt skill but he doesnt. I'm not even sure how to set that up.
Re: Homunculus skills
hi i solved how to make it use capricehades420 wrote:I'm wondering about this as well. I would like for my hom to use his bolt skill but he doesnt. I'm not even sure how to set that up.
Code: Select all
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot Caprice {
lvl 5
dist 15
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp > 11
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 1
disabled 0
monsters Zenorc, Drainliar, Orc Skeleton, Orc Archer, Metaling
notMonsters Steel Chonchon, White Plant, Caramel, Holden
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}
useSelf_skill Ressurection Homunculus {
lvl 1
maxCastTime 0
minCastTime 0
hp < 1%
sp
homunculus_hp < 1%
homunculus_sp
homunculus_dead 1
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
npc
standpoint
distance 5
price
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50
npcTimeResponse
getAuto {
minAmount
maxAmount
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains