Hello!
I haven't played since maybe '04 and a lot has changed. I have a combo monk i've been working on and i've gotten to a point where i don't know how to effectively use openkore with him.
I've looked up macros for summon spirit spheres and utilizing the combo skills, but i dind't understand how to properly build the macro folder or implement. I also tried doing so via openkore, but the configs people posted seemed dated and used different spell names. They also didn't work
Hope someone can help shed some light and maybe has a code available for me the paste in. Sorry if this is redundant.
Combo Monk Asst
Moderator: Moderators
Re: Combo Monk Asst
Hi,
I found the following code which works well for quadruple, but it isn't activating the finisher and i've tried several things to resolve this, but to no avail..
attackComboSlot MO_CHAINCOMBO {
lvl 5
dist 1.5
monsters
notMonsters Red Plant, Green Plant, Blue Plant
afterSkill MO_TRIPLEATTACK
waitBeforeUse 0.3
isSelfSkill 1
}
attackComboSlot MO_COMBOFINISH {
lvl 5
dist 1.5
monsters
notMonsters Red Plant, Green Plant, Blue Plant
afterSkill MO_CHAINCOMBO
waitBeforeUse 0.1
isSelfSkill 1
}
I keep getting Requirement (error number 10) after Raging Quadruple Blow is successfully used. I also have 5x spirit spheres summoned at all times.
Is anyone using a similar code that finishes? This would be game changing and a helpful resource for a lot of people!
Thanks!!
I found the following code which works well for quadruple, but it isn't activating the finisher and i've tried several things to resolve this, but to no avail..
attackComboSlot MO_CHAINCOMBO {
lvl 5
dist 1.5
monsters
notMonsters Red Plant, Green Plant, Blue Plant
afterSkill MO_TRIPLEATTACK
waitBeforeUse 0.3
isSelfSkill 1
}
attackComboSlot MO_COMBOFINISH {
lvl 5
dist 1.5
monsters
notMonsters Red Plant, Green Plant, Blue Plant
afterSkill MO_CHAINCOMBO
waitBeforeUse 0.1
isSelfSkill 1
}
I keep getting Requirement (error number 10) after Raging Quadruple Blow is successfully used. I also have 5x spirit spheres summoned at all times.
Is anyone using a similar code that finishes? This would be game changing and a helpful resource for a lot of people!
Thanks!!
Re: Combo Monk Asst
Made some finishes and it seems to be working very well. Major difference is the waitBeforeUse. CHAIRCOMBO is 0.2/0.3 and COMBOFINISH is .03/.03.
attackComboSlot MO_CHAINCOMBO {
lvl 5
dist 1.5
monsters
notMonsters Red Plant, Green Plant, Blue Plant
afterSkill MO_TRIPLEATTACK
waitBeforeUse 0.2
isSelfSkill 1
}
attackComboSlot MO_COMBOFINISH {
lvl 5
dist 1.5
monsters
notMonsters Red Plant, Green Plant, Blue Plant
afterSkill MO_CHAINCOMBO
waitBeforeUse 0.3
isSelfSkill 1
}
attackComboSlot MO_CHAINCOMBO {
lvl 5
dist 1.5
monsters
notMonsters Red Plant, Green Plant, Blue Plant
afterSkill MO_TRIPLEATTACK
waitBeforeUse 0.2
isSelfSkill 1
}
attackComboSlot MO_COMBOFINISH {
lvl 5
dist 1.5
monsters
notMonsters Red Plant, Green Plant, Blue Plant
afterSkill MO_CHAINCOMBO
waitBeforeUse 0.3
isSelfSkill 1
}