Increase Agi on an Acolyte not working after the update

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Geraldongsl
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Noob
Posts: 2
Joined: 24 Feb 2017, 08:36
Noob?: Yes

Increase Agi on an Acolyte not working after the update

#1 Post by Geraldongsl »

Hi everyone,

Thanks for taking the time to read. The Increase AGI skill no longer works properly after the update.

First was the character problem so I went ahead to redownload openkore and it solved this first issue.

However, my new acolyte, that uses the same settings recommended priest setting found in openkore, does not cast increase agi on itself (It used to work fine on my priest that got banned)

Note that other skills such as heal, blessing, auto storage/sell works perfectly fine.

I tried searching for an answer and tweaking the settings in many different ways (e.g using different templates that people recommended in the forum, created a party in hopes that it'll consider myself part of the party to buff and so forth)

Does anyone have a solution for it? Here are my settings.

lockMap prt_fild07
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

sitAuto_hp_lower 15
sitAuto_hp_upper 80
sitAuto_sp_lower 10
sitAuto_sp_upper 100
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall
sitTensionRelax 0

statsAddAuto 1
statsAddAuto_list 10 agi, 30 dex, 40 int
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

#attackSkillSlot Heal {
lvl 1
sp >60%
monsters Whisper,Hydra, Familiar, Drainliar, Arclouse, Gargoyle, Parasite, Dragon Tail, Alligator, Alarm, Rideword, High Orc, Orc Archer, Brilight, Grand Peco,Geographer,Stalactic Golem, Megalith,Drops,Flora
inLockOnly 0
timeout 0
}

#attackSkillSlot Turn Undead {
lvl 1
dist 8
maxCastTime 0
minCastTime 0
hp
sp >60%
inLockOnly 0
monsters Whisper,Hydra, Familiar, Drainliar, Arclouse, Gargoyle, Parasite, Dragon Tail, Alligator, Alarm, Rideword, High Orc, Orc Archer, Brilight, Grand Peco,Geographer,Stalactic Golem, Megalith,Drops,Flora
maxUses 1
disabled 0
}

#attackSkillSlot Magnus Exorcismus {
lvl 1
dist 8
sp >60%
inLockOnly 0
monsters Whisper,Hydra, Familiar, Drainliar, Arclouse, Gargoyle, Parasite, Dragon Tail, Alligator, Alarm, Rideword, High Orc, Orc Archer, Brilight, Grand Peco,Geographer,Stalactic Golem, Megalith,Drops,Flora
maxUses 1
disabled 0
inInventory Holy Water
}

#attackSkillSlot Holy Light {
lvl 1
dist 8
maxCastTime 0
minCastTime 0
hp
sp >60%
inLockOnly 0
monsters Whisper,Hydra, Familiar, Drainliar, Arclouse, Gargoyle, Parasite, Dragon Tail, Alligator, Alarm, Rideword, High Orc, Orc Archer, Brilight, Grand Peco,Geographer,Stalactic Golem, Megalith,Drops,Flora
maxUses 1
disabled 0
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_hp
target_deltaHp
monsters
notMonsters
monstersCount
}

doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}

useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill Heal {
lvl 10
hp < 20%
sp > 10%
}

useSelf_skill Increase AGI {
lvl 10
whenStatusInactive Increase AGI
sp > 10%
timeout 5
}

useSelf_skill Cure {
lvl 1
whenStatusActive Cursed, Blinded, Chaos, Silenced
sp > 10%
timeout 5
}

useSelf_skill Blessing {
lvl 10
whenStatusInactive Blessing
sp > 10%
timeout 5
}


useSelf_skill_smartHeal 1

partySkillDistance 0..8

partySkill {
lvl 10
dist 3
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

partySkill Increase AGI {
lvl 10
sp > 45
notInTown 0
timeout 3
target_whenStatusInactive Increase AGI
target_timeout 240
}

partySkill Angelus {
lvl 10
sp > 45
notInTown 1
timeout 3
target_whenStatusInactive Angelus
target_timeout 240
isSelfSkill 1
}

partySkill Cure {
lvl 1
target_whenStatusActive Cursed, Blinded, Chaos, Silenced
sp > 10%
timeout 5
}



Thanks for your time and help! Have a wonderful day ahead!

Palimbo
Noob
Noob
Posts: 3
Joined: 20 Feb 2017, 15:08
Noob?: No

Re: Increase Agi on an Acolyte not working after the update

#2 Post by Palimbo »

If i copy your code into my config.txt it works on IRo so thats not the Problem.
Refrehs your open kore!
Best way is you load it with the windows git Hub programm because after that you can sync it everday and dont need to replace complete open kore!

Geraldongsl
Noob
Noob
Posts: 2
Joined: 24 Feb 2017, 08:36
Noob?: Yes

Re: Increase Agi on an Acolyte not working after the update

#3 Post by Geraldongsl »

Hmmm strange... Thanks for the advice, how do I load it with the github program? I've no idea how to get it. (Sorry for the noob question

Palimbo
Noob
Noob
Posts: 3
Joined: 20 Feb 2017, 15:08
Noob?: No

Re: Increase Agi on an Acolyte not working after the update

#4 Post by Palimbo »

Download Git hub and i think you need to create a account @ github site
after that you can click on the right corner for Repository settings and then go to remote and insert the open core dir adress https://github.com/OpenKore/openkore.git

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