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 Post subject: bounty board juno
PostPosted: 23 Jun 2017, 01:02 
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Plain Yogurt
Plain Yogurt

Joined: 10 Jul 2014, 09:16
Posts: 97
hello can i ask if how to make macro for bounty quest in juno?
anyone who would like to share plsss. thank you.

or can anyone make macro for me like this
1st - talk the npc bounty board and take the quest we set in macro. ( harpy only )
2nd - go to maps where the monster (manual config/macro)
3rd - kill the monster
4th - check do console ( exp monster ) if the monster reached the count we need for quest he the bot
do back to npc bounty and claim the reward and go back to step 1 again.
the monster count is set manual into config or macro

PLSSS.


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 Post subject: Re: bounty board juno
PostPosted: 18 Nov 2017, 03:40 
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Plain Yogurt
Plain Yogurt
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Joined: 17 Nov 2017, 23:32
Posts: 81
Location: Malaysia
Use eventMacro
http://openkore.com/index.php/EventMacro

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 Post subject: Re: bounty board juno
PostPosted: 22 Nov 2017, 21:51 
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Human
Human

Joined: 09 Dec 2016, 09:05
Posts: 23
eventMacros.txt :

Code:
automacro QuestControl {
   SimpleHookEvent target_died
   timeout 300
   call {
   if (&questStatus(62557) == "incomplete") {
      stop
   }
      do ai manual
      do tele 2
      pause 5
      do move &rand(177,186) &rand(139,143) yuno
      do move &rand(177,186) &rand(139,143) yuno
   if (&questStatus(62557) == "complete") {
      do talknpc 180 145 c c r1 c r1 c c n #Change it!!! Talk for reward quest!
      pause 2
   }
      do talknpc 180 145 c c r0 c r4 n #Change it!!! Talk for take quest!
      pause 2
      do conf lockMap yuno_fild03      #Harpy Map
      do ai auto
      do autostorage
      stop
}
}


You need to change conversations with NPCs. I'm too lazy to go into the game to write this line.
http://openkore.com/index.php/Talknpc


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