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bounty board juno

Posted: 23 Jun 2017, 01:02
by genskull
hello can i ask if how to make macro for bounty quest in juno?
anyone who would like to share plsss. thank you.

or can anyone make macro for me like this
1st - talk the npc bounty board and take the quest we set in macro. ( harpy only )
2nd - go to maps where the monster (manual config/macro)
3rd - kill the monster
4th - check do console ( exp monster ) if the monster reached the count we need for quest he the bot
do back to npc bounty and claim the reward and go back to step 1 again.
the monster count is set manual into config or macro

PLSSS.

Re: bounty board juno

Posted: 18 Nov 2017, 03:40
by fadreus

Re: bounty board juno

Posted: 22 Nov 2017, 21:51
by Glikadin
eventMacros.txt :

Code: Select all

automacro QuestControl {
	SimpleHookEvent target_died
	timeout 300
	call {
	if (&questStatus(62557) == "incomplete") {
		stop
	}
		do ai manual
		do tele 2
		pause 5
		do move &rand(177,186) &rand(139,143) yuno
		do move &rand(177,186) &rand(139,143) yuno
	if (&questStatus(62557) == "complete") {
		do talknpc 180 145 c c r1 c r1 c c n #Change it!!! Talk for reward quest!
		pause 2
	}
		do talknpc 180 145 c c r0 c r4 n #Change it!!! Talk for take quest!
		pause 2
		do conf lockMap yuno_fild03      #Harpy Map
		do ai auto
		do autostorage
		stop
}
}
You need to change conversations with NPCs. I'm too lazy to go into the game to write this line.
http://openkore.com/index.php/Talknpc