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 Post subject: how to prevent bot from falling from maps.
PostPosted: 28 Feb 2018, 15:51 
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Human
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Joined: 14 Jan 2017, 13:16
Posts: 47
I have set my bot to go to ayo_dun02 and in order to do so, it has to go past the dun01 which has holes where the bot would always walks off, fall and die.
How exactly do i go about avoiding the holes? or changing the map and make it so bot would think of it as an obstacle?
thanks
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 Post subject: Re: how to prevent bot from falling from maps.
PostPosted: 28 Feb 2018, 17:39 
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OpenKore Monk
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Joined: 17 Nov 2017, 23:32
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Location: Genting Highland, Malaysia
viewtopic.php?f=16&t=211734

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 Post subject: Re: how to prevent bot from falling from maps.
PostPosted: 08 Mar 2018, 13:19 
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Human
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fadreus wrote:
http://forums.openkore.com/viewtopic.php?f=16&t=211734


thanks, as suggested by a comment in the thread, i could edit a field cell to make a certain parts of a map unwalkable, but how exactly do i do it? i tried looking up at the .fld but i dont knwo what program i should use to edit it. Any suggestion pls.

c4c1n6kr3m1 wrote:
well , i believe Routeweights.txt is not for you
as far as i know , Routeweights mean to "avoid map" , by add number, so your "route" become "far" , than bot will choose another map with lower map route step

in your case , you want to avoid some trap cell ? isn't it ?
may be edit the field cell ( make it unwalkable ) is more suitable for you
or reduce your route_step as low as you can may be help,( but , if too low , will make your bot easy recognized by people's eye )
or macro , ( do move .... here , do move .... there)


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 Post subject: No idea..
PostPosted: 08 Mar 2018, 18:12 
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OpenKore Monk
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Urgh.. Hurm.. Welp.. No suggestion in mind (if you already tried the tools form github & wiki) :?

I barely remember but 2 things I did last time was using macro and put those pit as portals so bot will avoid walking through it. :roll:
But then I get raped by Kraben so I decide to dump the whole thing. :(
Better buy than farm coz zeny is easy than getting items xD. :D

Hahahaha.. :lol:
Sorry 'bout that.
I avoid complicated solution, only approach simple solution. >w<

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 Post subject: Re: how to prevent bot from falling from maps.
PostPosted: 08 Mar 2018, 23:50 
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Been there done that!
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Joined: 24 Mar 2012, 04:13
Posts: 117
get maps from original client
edit
than convert it to fld


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 Post subject: Re: how to prevent bot from falling from maps.
PostPosted: 09 Mar 2018, 03:58 
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OpenKore Monk
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c4c1n6kr3m1 wrote:
edit
Goflow wrote:
but i dont knwo what program i should use to edit it

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 Post subject: Re: how to prevent bot from falling from maps.
PostPosted: 09 Mar 2018, 13:38 
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c4c1n6kr3m1 wrote:
get maps from original client
edit
than convert it to fld


Where exactly do i extract the map files from the client? thanks


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 Post subject: Re: how to prevent bot from falling from maps.
PostPosted: 10 Mar 2018, 04:51 
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OpenKore Monk
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Goflow wrote:
i could edit a field cell to make a certain parts of a map unwalkable, but how exactly do i do it?

Goflow wrote:
Where exactly do i extract the map files from the client? thanks


You mean this?
http://openkore.com/index.php/FLD_Creation_Guide
http://openkore.com/index.php/Field_file_format
https://github.com/OpenKore/field-editor
https://github.com/OpenKore/openkore/tr ... elds/tools
viewtopic.php?f=28&t=28180

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 Post subject: Re: how to prevent bot from falling from maps.
PostPosted: 10 Mar 2018, 09:57 
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Joined: 14 Jan 2017, 13:16
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i have solved it.
First i had to use browedit to edit the GAT on the .RSW file. and create areas around the holes as non walkable. then converted it into FLD.
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There is are tutorials on how to use browedit on youtube.


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 Post subject: Re: how to prevent bot from falling from maps.
PostPosted: 10 Mar 2018, 19:18 
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OpenKore Monk
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Glad for you. :D

Maybe you can upload your fld file here if anyone else need same solution.
Since same thread already existed before. ;)

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