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 Post subject: Kore step back to atk'-' ?
PostPosted: 19 May 2018, 19:59 
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Noob
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Joined: 19 May 2018, 17:22
Posts: 6
My kore is weird.
for example: I have 2 Soldier Skeleton attacking me at the same time.
by killing 1 he randomly walks 1 or 2 cells to kill the other instead of just changing the target.
and it does it with any mob. if the mob rushes towards him he gives 2 attacks, walks and then attacks again.



Quote:
######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackChangeTarget 1
mercenary_attackNoGiveup 0



I already modified "mercenary_attackDistance 1.5"

but it did not help. so I went back to normal.


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 Post subject: Re: Kore step back to atk'-' ?
PostPosted: 19 May 2018, 20:20 
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Developers
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Joined: 09 Apr 2017, 07:23
Posts: 216
Location: Thailand
Mercenary Support


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 Post subject: Re: Kore step back to atk'-' ?
PostPosted: 19 May 2018, 21:07 
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Joined: 19 May 2018, 17:22
Posts: 6
Sorry, i not understand


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 Post subject: Re: Kore step back to atk'-' ?
PostPosted: 20 May 2018, 02:04 
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Been there done that!
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Joined: 24 Mar 2012, 04:13
Posts: 117
r u talking about this old problem ?
viewtopic.php?f=56&t=8560


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 Post subject: Re: Kore step back to atk'-' ?
PostPosted: 20 May 2018, 02:27 
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Joined: 17 Nov 2017, 23:32
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Location: Genting Highland, Malaysia
Can you UPLOAD your config file? (not copy-paste text).
I think the behavior is the same with homunculus if you are letting only your mercenary do the killing.
Related to your attackAuto settings too.
What class you are using it with?

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 Post subject: Re: Kore step back to atk'-' ?
PostPosted: 20 May 2018, 11:03 
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Joined: 19 May 2018, 17:22
Posts: 6
c4c1n6kr3m1 wrote:
r u talking about this old problem ?
viewtopic.php?f=56&t=8560


Yes. he attacks and walks. instead of simply chang target.



fadreus wrote:
Can you UPLOAD your config file? (not copy-paste text).
I think the behavior is the same with homunculus if you are letting only your mercenary do the killing.
Related to your attackAuto settings too.
What class you are using it with?


I'm using a assassin. he's just killing in the auto attack. without using skills.


Attachments:
config.txt [13.71 KiB]
Downloaded 64 times
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 Post subject: Re: Kore step back to atk'-' ?
PostPosted: 20 May 2018, 11:53 
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Joined: 17 Nov 2017, 23:32
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What mercenary you use with?
Lancer? Spearman? Bowman?

I think you check the wrong attackAuto..?
You didn't use any mercenary right?
Enable this:

Code:
attackDistanceAuto 1


Or just use this
Attachment:
config.txt [13.71 KiB]
Downloaded 69 times

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 Post subject: Re: Kore step back to atk'-' ?
PostPosted: 20 May 2018, 12:17 
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Joined: 19 May 2018, 17:22
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fadreus wrote:
What mercenary you use with?
Lancer? Spearman? Bowman?

I think you check the wrong attackAuto..?
You didn't use any mercenary right?
Enable this:

Code:
attackDistanceAuto 1


Or just use this
Attachment:
config.txt


attackDistanceAuto is 0. but this was my attempt to fix the problem.
change to 1 does not work .. = [

fadreus wrote:
What mercenary you use with?
Lancer? Spearman? Bowman?


I do not use anything. I believe it is the standard. i download and extract the latest version of openkore. so I think it's the default. My assassin only uses auto atk with double atk


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 Post subject: Re: Kore step back to atk'-' ?
PostPosted: 20 May 2018, 13:04 
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sacul71 wrote:
I do not use anything. I believe it is the standard. i download and extract the latest version of openkore. so I think it's the default. My assassin only uses auto atk with double atk


Hmm yeah.. Thought so.
You post mercenary settings which doesn't even related to your problem.
Did you try these before?

Code:
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackAuto_notInTown 1
attackDistance 1
attackDistanceAuto 0
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0


I tested with openkore new version.
I only have GX, test run on pay_dun01.
All seems normal.
Working as it should.

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 Post subject: Re: Kore step back to atk'-' ?
PostPosted: 20 May 2018, 13:53 
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Joined: 19 May 2018, 17:22
Posts: 6
fadreus wrote:
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackAuto_notInTown 1
attackDistance 1
attackDistanceAuto 0
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
[/code]


I put your settings, but nothing has changed.

I did a little video to show.
PS: Nothing has changed. without its settings it continued the same way.

in the video you can see that he almost always walks back to be able to attack ...
= [

https://youtu.be/-FNwAty5Hbo


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