This kind of thing I fix it with macros.
Something like this;
Code: Select all
automacro Kill {
console /attacks you/
monster not Plant, Mushroom < 3
run-once 1
call {
release Exp; do a $.lastMonsterID
}
}
automacro Exp {
console /You have gain/
run-once 1
call {
release Kill; do as
}
}
You can change the condition that suits you.