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 Post subject: Star Gladiator Auto-Kick not working after several tries
PostPosted: 19 Jun 2018, 22:41 
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Noob
Noob

Joined: 19 Jun 2018, 20:56
Posts: 11
I want to use XKore (Visual) to play RO with my SG while all kicks are activated. Since it's humanly impossible for someone to activate the correct Kick at its Stance, I decided to use Openkore.
The problem is: it doesn't work.

I tried about 25 different ways around the web to make my SG use the kick spells, but all I got was the activation of the stances automatically, but no kicks (it stays in the kicking stance and do nothing until it returns to normal attacks).

What usually people tell me to do is use "attackComboSlot" with "afterSkill *stance*". I tried that, believe me. In many different ways. Nothing worked.
What I noticed though, is that "attackComboSlot" happens when you attack and "SG Stances" happens after the attack damage is done. So I believe, it will never trigger the "attackComboSlot".

I tried using "macros.txt" (automacro + console reading + call { do ss xxx }), it worked, but damn, it is really slow and ineffective (even after setting "macro_delay 0" on "timeouts.txt"). It takes about 1 and a half second to activate the kick and with 190 ASPD, that's a lot of damage delay.

I also tried useSelf_skill and doCommand, but none of these worked (I know both are not intended for this kind of situation, but I was out of ideas).

And finally, I tried with a low ASPD SG just to make sure the speed wasn't the problem. It also didn't work.

Below is what happens in the console when I attack with Storm Kick Stance (it's a self translated, sorry if it doesn't match and actual OpenKore messages):
Code:
[ 96/100] You attacked Monster Orc Warrior (0) (Damage: 233) (Delay: 290ms) <<<< attacked
You used Tornado Stance on yourself (Level: 1) <<<< activated the Kick Stance
[ 96/100] Monster Orc Warrior (0) attacked you (Damage: Miss!) (Delay: 864ms)
[ 96/100] Monster Senhora Orc (1) attacked you (Damage: 87) (Delay: 900ms)
[ 96/100] You attacked Monster Orc Warrior (0) (Damage: 233) (Delay: 289ms) <<<< did nothing and continued to attack normally

Below is my full config.txt (it's bRO, sorry for posting this here, but no one is helping me in their own forums, so I had to try here...):
Code:
# Poseidon Settings (http://wiki.openkore.com/index.php/PoseidonServer)
# They must be the same as Query Server config in Poseidon.txt
poseidonServer 127.0.0.1
poseidonPort 24390

bindIp
forceMapIP

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
# http://wiki.openkore.com/index.php/XKore
XKore 2
XKore_port 2350
XKore_dll NetRedirect.dll
XKore_autoAttachIfOneExe 1
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
XKore_ID

# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 0
adminPassword **********
callSign
commandPrefix ;
callSignGM 0
inGameAuth 0

pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

# Opening cash shop when connected to map server (recv/ST0)
whenInGame_requestCashPoints 0

message_length_max 80

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto -1
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackAuto_notInTown 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
   startTime
   stopTime
}

autoConfChange {
   minTime
   varTime
   lvl
   joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 0
autoSleepMin 900
autoSleepSeed 900

autoResponse 0
autoResponseOnHeal 0

autoSpell
autoSpell_safe

avoidGM_namePattern
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcPause 1
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 0
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0
dcOnJobLevel
dcOnLevel

follow 0
followCheckLOS 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
followRandom 0
followRandomDistance 4

itemsTakeAuto 0
itemsTakeAuto_party 0
itemsGatherAuto 0
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
itemsTakeGreed 0
itemsCheckWeight 1

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 0
route_escape_randomWalk 0
route_escape_shout
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
route_removeMissingPortals_NPC 1
route_removeMissingPortals 0
route_tryToGuessMissingPortalByDistance 1
route_reAddMissingPortals 1

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
memo1
memo2
memo3
memo4

shopAuto_open 0
shop_random 0
shop_useSkill 1

sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 0
sitAuto_look
sitAuto_look_from_wall
sitTensionRelax 0

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 1

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 0
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 0
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 0
teleportAuto_useSkill 0
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 0
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
teleportAuto_item1
teleportAuto_item2

dealAuto 0
dealAuto_names
partyAuto 0
partyAutoShare 0
partyAutoShareItem 0
partyAutoShareItemDiv 0
guildAutoDeny 0

verbose 1
showDomain 0
showDomain_NPC parseMsg_presence
showDomain_Shop list
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
friendlyAID
showTime
showTimeDomains
showTimeDomainsFormat
wx_map_maxAutoSize 300
wx_map_monsterSticking 1
wx_map_npcSticking 1
wx_map_playersSticking 1
wx_map_portalSticking 5
wx_map_route
wx_npcTalk
wx_captcha
showAllDamage 0
manualURL http://wiki.openkore.com/index.php?title=Manual
forumURL http://forums.openkore.com

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logShop 1
logEmoticons
logConsole 1
logAppendUsername 1
logAppendServer 0
monsterLog 0
logDead 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

status_mapProperty 0
status_mapType 0

removeActorWithDistance
monster_filter

######## Mercenary Support ########

mercenary_attackAuto -1
mercenary_attackAuto_party 0
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 0
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 0
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
mercenary_teleportAuto_attackedWhenSitting 0

######## Homunculus Support ########

homunculus_attackAuto -1
homunculus_attackAuto_party 0
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_runFromTarget 0
homunculus_runFromTarget_dist 6

homunculus_StandByAuto 0
homunculus_teleportAuto_hp 0
homunculus_teleportAuto_maxDmg 0
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 0
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
homunculus_teleportAuto_attackedWhenSitting 0

# Turn on/off homunculus autofeeding
homunculus_autoFeed 0
# Feed homunculus when meet the hunger value (homunculus_hunger > homunculus_return)
homunculus_hunger 15
# Return homunculus when meet the hunger value
homunculus_return 11
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Turn on/off pet autofeeding
pet_autoFeed 0
# Feed pet when meet the hunger value
pet_hunger 25
# Return pet when meet the hunger value
pet_return 20

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
   lvl 10
   dist 1.5
   maxCastTime 0
   minCastTime 0
   hp
   sp > 10
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   amuletType
   aggressives
   previousDamage
   stopWhenHit 0
   inLockOnly 0
   notInTown 0
   timeout 0
   disabled 0
   monsters
   notMonsters
   monstersCount
   maxAttempts 0
   maxUses 0
   target_hp
   target_whenStatusActive
   target_whenStatusInactive
   target_deltaHp
   inInventory
   isSelfSkill 0
   equip_topHead
   equip_midHead
   equip_lowHead
   equip_leftHand
   equip_rightHand
   equip_leftAccessory
   equip_rightAccessory
   equip_robe
   equip_armor
   equip_shoes
   equip_arrow
   manualAI 0
}

attackComboSlot Chute do Tornado {
   afterSkill Postura do Tornado
   waitBeforeUse 0.1
   dist 1.5
   isSelfSkill 0
}

attackComboSlot Patada Voadora {
   afterSkill Postura da Patada Voadora
   waitBeforeUse 0.1
   dist 1.5
   isSelfSkill 0
}

attackComboSlot Rasteira {
   afterSkill Postura da Rasteira
   waitBeforeUse 0.1
   dist 1.5
   isSelfSkill 0
}

attackComboSlot Contrachute {
   afterSkill Postura do Contrachute   
   waitBeforeUse 0.1
   dist 1.5
   isSelfSkill 0
}

doCommand ss 413 {
    afterSkill Postura do Tornado
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive Postura do Tornado
   whenPermitSkill 1
   noAutoSkill 1
   whenStatusInactive
   whenFollowing
   spirit
   amuletType
   aggressives
   monsters
   notMonsters
   monstersCount
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout
   disabled 0
   inInventory
   inCart
   inMap
   manualAI 0
}

useSelf_skill {
   lvl 10
   maxCastTime 0
   minCastTime 0
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   amuletType
   aggressives
   monsters
   notMonsters
   monstersCount
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0
   inInventory
   manualAI 0
}

useSelf_skill_smartHeal 1

partySkillDistance 0..8

partySkill {
   lvl 10
   dist 3
   maxCastTime 0
   minCastTime 0
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   amuletType
   aggressives
   monsters
   notMonsters
   monstersCount
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0
   manualAI 0
   target
   target_hp
   target_isJob
   target_isNotJob
   target_whenStatusActive
   target_whenStatusInactive
   target_aggressives
   target_monsters
   target_timeout 0
   target_deltaHp
   target_dead 0
   inInventory
   isSelfSkill 0
}

monsterSkill {
   target
   maxUses
   # Skill Use Conditions, including isSelfSkill
   # Self Conditions
   # Target Monster Conditions
}

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
   rightHand
   leftHand
   arrow
   distance
   useWeapon
}

equipAuto {
   topHead
   midHead
   lowHead
   leftHand
   rightHand
   leftAccessory
   rightAccessory
   robe
   armor
   shoes
   arrow
   monsters
   notMonsters
   monstersCount
   weight 0
   whileSitting 0
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   amuletType
   aggressives
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0
   inInventory
   manualAI 0
}

useSelf_item {
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive
   whenFollowing
   spirit
   amuletType
   aggressives
   monsters
   notMonsters
   monstersCount
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout
   disabled 0
   inInventory
   manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
   npc
   standpoint
   distance 5
   price
   minAmount 2
   maxAmount 3
   batchSize
   disabled 0
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
sellAuto_npc_steps s

storageAuto 0
storageAuto_npc
storageAuto_standpoint
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
storageAuto_keepOpen 0
storageAuto_useChatCommand
storageAuto_useItem 0
storageAuto_useItem_item
storageAuto_notAfterDeath
relogAfterStorage 0
minStorageZeny 50

npcTimeResponse
npcWrongStepsMethod 0

getAuto {
   minAmount
   maxAmount
   passive
   disabled 0
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
logToFile_Debug
logToFile_Errors
logToFile_Messages
logToFile_Warnings
history_max 50
gameGuard 0
macro_orphans terminate


Last edited by tkmaster on 20 Jun 2018, 12:49, edited 1 time in total.

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 Post subject: Re: Star Gladiator Auto-Kick not working after several tries
PostPosted: 20 Jun 2018, 04:22 
Offline
OpenKore Monk
OpenKore Monk
User avatar

Joined: 17 Nov 2017, 23:32
Posts: 465
Location: Genting Highland, Malaysia
tkmaster wrote:
Since it's humanly impossible for someone to activate the correct Kick at its Stance, I decided to use Openkore.


You sure humanly impossible? So I'm not a human then..? :lol:

-You forgot to enable isSelfSkill.
-Your waitBeforeUse is your ASPD Delay.
-Where your sp?
-You don't need distance for isSelfSkill

Openkore Wiki might help.
Do some more reading to help you understand.

Good Luck 8-)

_________________

I'll not give answer. I'll just showing you the way to find it
Wiki & Google are your best allies. If you're lazy to read I won't bother answering
Image


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 Profile  
 
 Post subject: Re: Star Gladiator Auto-Kick not working after several tries
PostPosted: 20 Jun 2018, 09:41 
Offline
Noob
Noob

Joined: 19 Jun 2018, 20:56
Posts: 11
I mean, if you play as Star Gladiator, activate all 4 stances and is able to activate the kicks as soon your character enters in the stance... damn! You're really good!

I posted my last try, not the best try.

I already tried with "sp > 2", "isSelfSkill 1", with and without "dist 1.5" and "waitBeforeUse" from 0.1 to 1.0. But I will try anything you ask me, because "hope is the last to die" :lol:

I will try again several combinations between these commands and return with a result.

Thanks for the help in advance! <3


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 Profile  
 
 Post subject: Re: Star Gladiator Auto-Kick not working after several tries
PostPosted: 20 Jun 2018, 12:43 
Offline
OpenKore Monk
OpenKore Monk
User avatar

Joined: 17 Nov 2017, 23:32
Posts: 465
Location: Genting Highland, Malaysia
I wouldn't say I can always 100% using the kick but with a bit of practice, I did it back then; most of the time.
It just monster died before I could use it more often :lol:

My SG now is no AGI build, just STR and VIT. Using Wrath Skill (Though openkore didn't use doridori as in game doridori to reset the maps, so I have to use other alternative).
Im not sure if I can make it work with your ASPD build since as far as I remember it relies on APSD to trigger correctly although I have a backup to use kick with macro but don't remember about the 1.5 sec to use.

You can use eventMacro since macro is no longer updated.
EventMacro is more efficient.

Maybe you can let me see your macro if you had the same as I did before.

_________________

I'll not give answer. I'll just showing you the way to find it
Wiki & Google are your best allies. If you're lazy to read I won't bother answering
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 Profile  
 
 Post subject: Re: Star Gladiator Auto-Kick not working after several tries
PostPosted: 20 Jun 2018, 12:48 
Offline
Noob
Noob

Joined: 19 Jun 2018, 20:56
Posts: 11
fadreus wrote:
tkmaster wrote:
Since it's humanly impossible for someone to activate the correct Kick at its Stance, I decided to use Openkore.


You sure humanly impossible? So I'm not a human then..? :lol:

-You forgot to enable isSelfSkill.
-Your waitBeforeUse is your ASPD Delay.
-Where your sp?
-You don't need distance for isSelfSkill

Openkore Wiki might help.
Do some more reading to help you understand.

Good Luck 8-)


Following your instructions, this was my best shot:
Code:
#TK_STORMKICK
attackComboSlot Chute do Tornado {
   sp > 2
   afterSkill Postura do Tornado #TK_READYSTORM
   waitBeforeUse 0.58
   isSelfSkill 1
}

#TK_DOWNKICK
attackComboSlot Patada Voadora {
   sp > 2
   afterSkill Postura da Patada Voadora #TK_READYDOWN
   waitBeforeUse 0.58
   isSelfSkill 1
}

#TK_TURNKICK
attackComboSlot Rasteira {
   sp > 2
   afterSkill Postura da Rasteira #TK_READYTURN
   waitBeforeUse 0.58
   isSelfSkill 1
}

#TK_COUNTER
attackComboSlot Contrachute {
   sp > 2
   afterSkill Postura do Contrachute #TK_READYCOUNTER
   waitBeforeUse 0.58
   isSelfSkill 1
}


For "waitBeforeUse" I used the equation (200-ASPD)/50 (the ASPD of the character I am using for the tests is 171 - it's easier to follow what's going on).

I also tried to set "isSelfSkill 0 + dist 1.5" and to use the "ugly" skill names (TK_COUNTER, TK_READYTURN, etc...)

Nothing worked. The result of the "best shot" was this:
Code:
[ 95/100] You attacked Monster Orc Warrior (2) (Damage: 233) (Delay: 290ms)
You used Postura da Patada Voadora on yourself (Level: 1) <<<< My character entered on Axe Kick stance
Monster Orc Warrior (2) is casting Groundattack on location (206, 74) (Delay: 500ms)
[dist=1.4] Monster Orc Warrior (2): *$!@#*
[ 95/100] Monster Orc Warrior (2) used Groundattack on you (Damage: Miss) (Delay: 864ms)
[ 95/100] You attacked Monster Orc Warrior (2) (Damage: 233) (Delay: 290ms) <<<< Nothing happened, continued to attack normally
You used Postura da Patada Voadora on yourself (Level: 1) <<<< My character, again, entered on Axe Kick stance
[ 95/100] Monster Orc Warrior (2) atacou você (Damage: Miss!) (Delay: 864ms)
[ 95/100] You attacked Monster Orc Warrior (2) (Damage: 233) (Delay: 290ms) <<<< Again, nothing happened, continued to attack normally
You used Postura da Rasteira on yourself (Level: 1) <<<< My character entered on Round Kick stance
[ 95/100] Monster Orc Warrior (2) atacou você (Damage: Miss!) (Delay: 864ms)
[ 95/100] You attacked Monster Orc Warrior (2) (Damage: 233) (Delay: 290ms) <<<< Nothing happened, continued to attack normally
You got 52/81 (0.02%/0.03%) of Experience <<<< The Orc Warrior died...


Last edited by tkmaster on 20 Jun 2018, 15:08, edited 1 time in total.

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 Post subject: Re: Star Gladiator Auto-Kick not working after several tries
PostPosted: 20 Jun 2018, 12:53 
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Noob
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Joined: 19 Jun 2018, 20:56
Posts: 11
fadreus wrote:
I wouldn't say I can always 100% using the kick but with a bit of practice, I did it back then; most of the time.
It just monster died before I could use it more often :lol:

My SG now is no AGI build, just STR and VIT. Using Wrath Skill (Though openkore didn't use doridori as in game doridori to reset the maps, so I have to use other alternative).
Im not sure if I can make it work with your ASPD build since as far as I remember it relies on APSD to trigger correctly although I have a backup to use kick with macro but don't remember about the 1.5 sec to use.

You can use eventMacro since macro is no longer updated.
EventMacro is more efficient.

Maybe you can let me see your macro if you had the same as I did before.


I will take a look at eventMacros. Thanks for the tip.

This is the macro I am using at the moment (console reading - in my "timeouts.txt" I have the line "macro_delay 0").
Code:
automacro kick_Turn {
   console "Você usou Postura da Rasteira em si (Nível: 1)"
   call {
      do ss 417
   }
}

automacro kick_Down {
   console "Você usou Postura da Patada Voadora em si (Nível: 1)"
   call {
      do ss 415
   }
}

automacro kick_Storm {
   console "Você usou Postura do Tornado em si (Nível: 1)"
   call {
      do ss 413
   }
}

automacro kick_Counter {
   console "Você usou Postura do Contrachute em si (Nível: 1)"
   call {
      do ss 419
   }
}


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 Post subject: Re: Star Gladiator Auto-Kick not working after several tries
PostPosted: 21 Jun 2018, 00:31 
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OpenKore Monk
OpenKore Monk
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Joined: 17 Nov 2017, 23:32
Posts: 465
Location: Genting Highland, Malaysia
Hmm, so I make this video (gif) for you & the config working just~ fine~.
Image
https://gph.is/2MHX6NW

I didn't get it on first try either since it was long long time ago.
But as long as I did it once, I can do it again.
I don't know what I was messing around but then, TA~DA~~ It worked.
In certain situation, you might wanna back up with macro to use the skill.

Here's what I used in the video

Code:

attackComboSlot 413 {
   afterSkill Tornado Stance
   waitBeforeUse 0.2
   sp > 14
}

attackComboSlot 415 {
   afterSkill Heel Drop Stance
   waitBeforeUse 0.2
   sp > 14
}

attackComboSlot 417 {
   afterSkill Roundhouse Stance
   waitBeforeUse 0.2
   sp > 14
}

attackComboSlot 419 {
   afterSkill Counter Kick Stance
   waitBeforeUse 0.2
   sp > 14
}

useSelf_skill 412 {
   sp > 2
   whenStatusInactive Tornado Stance
   timeout 60
}

useSelf_skill 414 {
   sp > 2
   whenStatusInactive Heel Drop Stance
   timeout 60
}

useSelf_skill 416 {
   sp > 2
   whenStatusInactive Roundhouse Stance
   timeout 60
}

useSelf_skill 418 {
   sp > 2
   whenStatusInactive Counter Kick Stance
   timeout 60
}



My aspd is 170 (Look for your after delay skill in the console. Just use that; E.g. 300ms means 0.3)
I first use 0.3 = Working fine
Then 0.2 = Fine too.
isSelfSkill might not needed. IDK what changes has been done since I last used.
Since its working, guess not needed.

No problemo.

_________________

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Wiki & Google are your best allies. If you're lazy to read I won't bother answering
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 Post subject: Re: Star Gladiator Auto-Kick not working after several tries
PostPosted: 21 Jun 2018, 15:02 
Offline
Noob
Noob

Joined: 19 Jun 2018, 20:56
Posts: 11
Could you please post the whole config.txt? (remember to remove the account info! ;) )
Because I went home at my lunch time, fast copy/pasted you code into mine, replaced with the bRO translated skill names and it still didn't work. I even tried to use the skill code names, instead of the skill name, and also tried the english names... no success. I had to go back to work at that point...

I am afraid something in my config.txt isn't right.
So I would copy your whole config.txt and paste into mine and see what happens! :geek:

Also, I tried to code something on eventMacro.txt but, it seens it doesn't read the console like macros.txt does. So I was clueless how to deal with that. Tried some "SimpleHookEvent", but nothing really successful... Are you using eventMacros.txt? If so, could you please also post it?

And yeah, I will backup the whole thing with macros.txt + eventMacros.txt + config.txt... just to make sure! :lol:

Also, thank you very much for all the help. You helped me more than anyone out there and I really appreciate that!


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 Post subject: Re: Star Gladiator Auto-Kick not working after several tries
PostPosted: 22 Jun 2018, 02:59 
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OpenKore Monk
OpenKore Monk
User avatar

Joined: 17 Nov 2017, 23:32
Posts: 465
Location: Genting Highland, Malaysia
Image

_________________

I'll not give answer. I'll just showing you the way to find it
Wiki & Google are your best allies. If you're lazy to read I won't bother answering
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 Post subject: Re: Star Gladiator Auto-Kick not working after several tries
PostPosted: 22 Jun 2018, 08:27 
Offline
Noob
Noob

Joined: 19 Jun 2018, 20:56
Posts: 11
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