I was just thinking, maybe the new password encryption was not to have bots be unable to login, but to lessen hack cases? For example, if I'm playing at a computer internet rental shop, I can have the server sniff out packets from the players (including their login credentials). Having a stronger encryption should prevent this.
I do agree the captcha is a bot counter measure, though I really am surprised they're using a very easily decodable image. Or maybe this is just some sort of test? I'm quite sure kRO devs are reading our forums, so they are keeping track of our progress. Since not a lot of people are able to contribute into CAPTCHA decoding, maybe we should do detailed development in private, while still keeping the public informed of our progress. My fear is that kRO devs will play the shield-cannon game, and we don't have enough resources for that
I'll try to see if I can update Janus for HackShield, but to tell you frankly, the OpenKoreBus is a bit contrived and is really hard to work with. I would suggest that instead of the current message format, we switch to something more standard (like yaml) as the carrier. That should allow more developers to properly interface with OpenKore (not just perl based programs too).