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 Post subject: skills delay time modify
PostPosted: 07 Jan 2018, 11:50 
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Noob
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Joined: 07 Jan 2018, 11:26
Posts: 10
Hi guys

I want to modify attack skills delay time. ( change to 0.1)

timeouts.txt is below
ai_attack 0.1
ai_attack_auto 0.1
ai_attack_waitAfterKill 0.1
ai_skill_use 0.1

But not effective. This is still the same delay of 1~2 seconds.
How to modify timeouts or source code?


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 Post subject: Re: skills delay time modify
PostPosted: 08 Jan 2018, 01:23 
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OpenKore Monk
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Joined: 17 Nov 2017, 23:32
Posts: 430
Location: Genting Highland, Malaysia
You sure those skills you wan have 0.1 delay?
Skills delay are determined by in games spec,gears, your stat (ASPD based skills) and the skills itself.

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 Post subject: Re: skills delay time modify
PostPosted: 08 Jan 2018, 02:18 
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Noob
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Joined: 07 Jan 2018, 11:26
Posts: 10
fadreus wrote:
You sure those skills you wan have 0.1 delay?
Skills delay are determined by in games spec,gears, your stat (ASPD based skills) and the skills itself.


Yes, I spent less than 1 second by using manual.
But, Openkore still the same delay of 1~2 seconds.
I think the source code limits the continuous use of skills.


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 Post subject: Re: skills delay time modify
PostPosted: 08 Jan 2018, 10:02 
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OpenKore Monk
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Joined: 17 Nov 2017, 23:32
Posts: 430
Location: Genting Highland, Malaysia
ikkk5000 wrote:
I think the source code limits the continuous use of skills.


I doubt that.
I have oboro/kagero magic with ASPD-based delay, can spam just fine.
You sure you didn't mess up your settings?
Making things such as 0.1 won't necessarily make it any faster.
In most cases it just make things worst.

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 Post subject: Re: skills delay time modify
PostPosted: 10 Jan 2018, 05:28 
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Been there done that!
Been there done that!

Joined: 24 Mar 2012, 04:13
Posts: 121
you should know the meaning of each line before change it

you are spamming ctrl-click every 0.1 s

i bet you will consume high memory and bandwith


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