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 Post subject: always back to save point
PostPosted: 01 Oct 2018, 11:48 
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Noob
Noob

Joined: 01 Oct 2018, 11:09
Posts: 8
hi can someone help me, i have edited my timeouts.txt for kill then tele after kill and set my route_randomWalk to 0.. my problem is that everytime i arrive to lockmap its going back to its save point.. any answer is much appreciated..thanks


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 Post subject: Re: always back to save point
PostPosted: 01 Oct 2018, 22:53 
Offline
OpenKore Monk
OpenKore Monk
User avatar

Joined: 17 Nov 2017, 23:32
Posts: 460
Location: Genting Highland, Malaysia
Need more details.
Config / screenshot.

_________________

I'll not give answer. I'll just showing you the way to find it
Wiki & Google are your best allies. If you're lazy to read I won't bother answering
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 Post subject: Re: always back to save point
PostPosted: 02 Oct 2018, 02:17 
Offline
Noob
Noob

Joined: 01 Oct 2018, 11:09
Posts: 8
here is my config
    alias_heal sp 28

    allowedMaps
    allowedMaps_reaction 1

    attackAuto 2
    attackAuto_party 1
    attackAuto_onlyWhenSafe 0
    attackAuto_followTarget 1
    attackAuto_inLockOnly 2
    attackAuto_notInTown 1
    attackDistance 1.5
    attackDistanceAuto 0
    attackMaxDistance 2.5
    attackMaxRouteDistance 200
    attackMaxRouteTime 4
    attackMinPlayerDistance 0
    attackMinPortalDistance 4
    attackUseWeapon 1
    attackNoGiveup 0
    attackCanSnipe 0
    attackCheckLOS 0
    attackLooters 0
    attackChangeTarget 1
    aggressiveAntiKS 0

    autoMoveOnDeath 0
    autoMoveOnDeath_x
    autoMoveOnDeath_y
    autoMoveOnDeath_map

    attackEquip_topHead
    attackEquip_midHead
    attackEquip_lowHead
    attackEquip_leftHand
    attackEquip_rightHand
    attackEquip_leftAccessory
    attackEquip_rightAccessory
    attackEquip_robe
    attackEquip_armor
    attackEquip_shoes
    attackEquip_arrow

    #You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
    autoBreakTime {
    startTime
    stopTime
    }

    autoConfChange {
    minTime
    varTime
    lvl
    joblvl
    }

    autoMakeArrows 0

    autoRestart 0

    autoRestartMin 10800
    autoRestartSeed 3600

    autoRestartSleep 1
    autoSleepMin 900
    autoSleepSeed 900

    autoResponse 0
    autoResponseOnHeal 0

    autoSpell
    autoSpell_safe

    avoidGM_namePattern
    avoidGM_near 0
    avoidGM_near_inTown 0
    avoidGM_talk 0
    avoidGM_reconnect 1800
    avoidGM_ignoreList

    avoidList 1
    avoidList_inLockOnly 0
    avoidList_reconnect 1800

    cachePlayerNames 1
    cachePlayerNames_duration 900
    cachePlayerNames_maxSize 100

    clientSight 20

    dcPause 1
    dcOnDeath 0
    dcOnDualLogin 0
    dcOnDisconnect 0
    dcOnEmptyArrow 0
    dcOnMaxReconnections 0
    dcOnMute 0
    dcOnPM 0
    dcOnZeny 0
    dcOnStorageFull 1
    dcOnPlayer 0
    dcOnServerShutDown 0
    dcOnServerClose 0
    dcOnJobLevel
    dcOnLevel

    follow 0
    followCheckLOS 0
    followTarget
    followEmotion 1
    followEmotion_distance 4
    followFaceDirection 0
    followDistanceMax 6
    followDistanceMin 3
    followLostStep 12
    followSitAuto 0
    followBot 0
    followRandom 0
    followRandomDistance 4

    itemsTakeAuto 2
    itemsTakeAuto_party 0
    itemsGatherAuto 2
    itemsMaxWeight 49
    itemsMaxWeight_sellOrStore 49
    itemsMaxNum_sellOrStore 49
    cartMaxWeight 7900
    itemsTakeAuto_new 0
    itemsTakeGreed 0

    lockMap ayo_fild02
    lockMap_x
    lockMap_y
    lockMap_randX
    lockMap_randY

    route_escape_reachedNoPortal 1
    route_escape_randomWalk 1
    route_escape_shout
    route_avoidWalls 1
    route_randomWalk 1
    teleport_search 1
    teleport_search_minSp 10
    route_randomWalk_inTown 0
    route_randomWalk_maxRouteTime 75
    route_maxWarpFee
    route_maxNpcTries 5
    route_teleport 1
    route_teleport_minDistance 150
    route_teleport_maxTries 15
    route_teleport_notInMaps
    route_step 15
    route_tryToGuessMissingPortalByDistance 1

    runFromTarget 0
    runFromTarget_dist 6

    saveMap ayothaya
    saveMap_warpToBuyOrSell 1
    saveMap_warpChatCommand
    memo1
    memo2
    memo3
    memo4

    shopAuto_open 0
    shop_random 0
    shop_useSkill 1

    sitAuto_hp_lower 0
    sitAuto_hp_upper 0
    sitAuto_sp_lower 5
    sitAuto_sp_upper 0
    sitAuto_follow 0
    sitAuto_over_50 0
    sitAuto_idle 0
    sitAuto_look
    sitAuto_look_from_wall
    sitTensionRelax 0

    statsAddAuto_0
    statsAddAuto_list
    statsAddAuto_dontUseBonus 0
    statsAdd_over_99 1

    skillsAddAuto 0
    skillsAddAuto_list

    tankMode 0
    tankModeTarget


    teleportAuto_hp 0
    teleportAuto_sp 0
    teleportAuto_idle 1
    teleportAuto_portal 0
    teleportAuto_search 0
    teleportAuto_minAggressives 3
    teleportAuto_minAggressivesInLock 3
    teleportAuto_onlyWhenSafe 0
    teleportAuto_maxDmg
    teleportAuto_maxDmgInLock 400
    teleportAuto_deadly 1
    teleportAuto_useSkill 1
    teleportAuto_useChatCommand
    teleportAuto_allPlayers 0
    teleportAuto_notPlayers
    teleportAuto_atkCount 0
    teleportAuto_atkMiss 10
    teleportAuto_unstuck 1
    teleportAuto_lostTarget 0
    teleportAuto_dropTarget 0
    teleportAuto_dropTargetKS 0
    teleportAuto_attackedWhenSitting 0
    teleportAuto_totalDmg 0
    teleportAuto_totalDmgInLock 0
    teleportAuto_equip_leftAccessory
    teleportAuto_equip_rightAccessory
    teleportAuto_lostHomunculus
    teleportAuto_useItemForRespawn
    teleportAuto_item1
    teleportAuto_item2

    dealAuto 1
    dealAuto_names
    partyAuto 1
    partyAutoShare 0
    partyAutoShareItem 0
    partyAutoShareItemDiv 0
    guildAutoDeny 1

    verbose 1
    showDomain 0
    showDomain_NPC parseMsg_presence
    showDomain_Shop list
    squelchDomains
    verboseDomains
    beepDomains
    beepDomains_notInTown
    friendlyAID
    showTime
    showTimeDomains
    showTimeDomainsFormat
    wx_map_maxAutoSize 300
    wx_map_monsterSticking 1
    wx_map_npcSticking 1
    wx_map_playersSticking 1
    wx_map_portalSticking 5
    wx_map_route
    wx_npcTalk
    wx_captcha
    showAllDamage 0
    manualURL http://wiki.openkore.com/index.php?title=Manual
    forumURL http://forums.openkore.com

    logChat 1
    logPrivateChat 1
    logPartyChat 0
    logGuildChat 0
    logSystemChat 1
    logEmoticons
    logConsole 0
    logAppendUsername 1
    logAppendServer 0
    monsterLog 0
    logDead 0

    chatTitleOversize 0
    shopTitleOversize 0

    sleepTime 50000

    ignoreAll 0
    itemHistory 0
    autoTalkCont 1
    noAutoSkill 0
    portalCompile 1
    portalRecord 2
    missDamage 0

    tankersList

    repairAuto 0
    repairAuto_list

    status_mapProperty 0
    status_mapType 0

    removeActorWithDistance
    monster_filter

    ######## Mercenary Support ########

    mercenary_attackAuto 2
    mercenary_attackAuto_party 1
    mercenary_attackAuto_notInTown 1
    mercenary_attackAuto_onlyWhenSafe 0
    mercenary_attackDistance 1.5
    mercenary_attackMaxDistance 2.5
    mercenary_attackMaxRouteTime 4
    mercenary_attackCanSnipe 0
    mercenary_attackCheckLOS 0
    mercenary_attackNoGiveup 0
    mercenary_attackChangeTarget 1

    mercenary_followDistanceMax 10
    mercenary_followDistanceMin 3

    mercenary_route_step 15

    mercenary_tankMode 0
    mercenary_tankModeTarget

    mercenary_teleportAuto_hp 10
    mercenary_teleportAuto_maxDmg 500
    mercenary_teleportAuto_maxDmgInLock 0
    mercenary_teleportAuto_deadly 1
    mercenary_teleportAuto_unstuck 0
    mercenary_teleportAuto_dropTarget 0
    mercenary_teleportAuto_dropTargetKS 0
    mercenary_teleportAuto_totalDmg 0
    mercenary_teleportAuto_totalDmgInLock 0
    mercenary_teleportAuto_attackedWhenSitting 0

    ######## Homunculus Support ########

    homunculus_attackAuto 2
    homunculus_attackAuto_party 1
    homunculus_attackAuto_notInTown 1
    homunculus_attackAuto_onlyWhenSafe 0
    homunculus_attackDistance 1.5
    homunculus_attackMaxDistance 2.5
    homunculus_attackMaxRouteTime 4
    homunculus_attackCanSnipe 0
    homunculus_attackCheckLOS 0
    homunculus_attackNoGiveup 0
    homunculus_attackChangeTarget 1

    homunculus_followDistanceMax 10
    homunculus_followDistanceMin 3

    homunculus_route_step 15

    homunculus_tankMode 0
    homunculus_tankModeTarget

    homunculus_runFromTarget 0
    homunculus_runFromTarget_dist 6

    homunculus_StandByAuto 0
    homunculus_teleportAuto_hp 10
    homunculus_teleportAuto_maxDmg 500
    homunculus_teleportAuto_maxDmgInLock 0
    homunculus_teleportAuto_deadly 1
    homunculus_teleportAuto_unstuck 0
    homunculus_teleportAuto_dropTarget 0
    homunculus_teleportAuto_dropTargetKS 0
    homunculus_teleportAuto_totalDmg 0
    homunculus_teleportAuto_totalDmgInLock 0
    homunculus_teleportAuto_attackedWhenSitting 0

    # Turn on/off homunculus autofeeding
    homunculus_autoFeed 1
    # Feed homunculus when meet the hunger value (homunculus_hunger > homunculus_return)
    homunculus_hunger 15
    # Return homunculus when meet the hunger value
    homunculus_return 11
    # In Wich maps should we allow feeding? (leave empty for any map)
    homunculus_autoFeedAllowedMaps

    # Turn on/off pet autofeeding
    pet_autoFeed 1
    # Feed pet when meet the hunger value
    pet_hunger 25
    # Return pet when meet the hunger value
    pet_return 20

    ######## Block options ########
    # You can copy & paste any block multiple times. So if you want to
    # configure two attack skills, just duplicate the attackSkillSlot block.

    attackComboSlot {
    afterSkill
    waitBeforeUse
    dist 1.5
    isSelfSkill 1
    target_hp
    target_deltaHp
    monsters
    notMonsters
    monstersCount
    }

    doCommand {
    hp < 40%
    sp > 10%
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    amuletType
    aggressives
    monsters
    notMonsters
    monstersCount
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 1
    disabled 0
    inInventory
    inCart
    inMap
    manualAI 0
    }

    useSelf_skill Heal {
    lvl 10
    hp < 60%
    sp > 10%
    timeout 1
    minCastTime 0.5
    maxCastTime 0.5
    }

    useSelf_skill Increase AGI {
    lvl 10
    whenStatusInactive Increase AGI
    sp <> 10
    timeout 1
    minCastTime 0.5
    maxCastTime 0.5
    }

    useSelf_skill Blessing {
    lvl 10
    whenStatusInactive Blessing
    inLockOnly 1
    sp <> 10
    timeout 1
    minCastTime 0.5
    maxCastTime 0.5

    }

    attackSkillSlot Steal Coin {
    lvl 10
    dist 1.5
    sp > 10
    monsters Leaf Cat
    maxAttempts 1
    inLockOnly 1
    timeout 1
    }

    attackSkillSlot Steal Coin {
    lvl 10
    dist 1.5
    sp > 10
    monsters Beetle King
    maxAttempts 1
    inLockOnly 1
    timeout 1
    }

    attackSkillSlot Steal Coin {
    lvl 10
    dist 1.5
    sp > 10
    monsters Wootan Fighter
    maxAttempts 1
    inLockOnly 1
    timeout 1
    }

    }
    useSelf_skill Magnificat {
    notOnAction attack
    sp < 70%
    whenStatusInactive Magnificat
    stopWhenHit 1
    timeout 1
    maxCastTime 0.1
    minCastTime 0.1
    disabled 0
    }

    }

    useSelf_skill Kyrie Eleison {
    lvl 10
    sp > 5%
    whenStatusInactive Barrier
    stopWhenHit 1
    notInTown 1
    disabled 0
    timeout 1
    maxCastTime 0.1
    minCastTime 0.1
    }

    }

    useSelf_skill CR_SPEARQUICKEN {
    lvl 10
    whenStatusInactive EFST_SPEARQUICKEN
    sp <> 5
    timeout 0.5
    minCastTime 0.5
    maxCastTime 0.5
    onAction attack
    }

    }

    useSelf_skill Adrenaline Rush {

    lvl 5

    whenStatusInactive Adrenaline Rush

    onAction attack

    }

    useSelf_skill_smartHeal 1

    partySkillDistance 0..8

    partySkill {
    lvl 10
    dist 3
    maxCastTime 0
    minCastTime 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    amuletType
    aggressives
    monsters
    notMonsters
    monstersCount
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    manualAI 0
    target
    target_hp
    target_isJob
    target_isNotJob
    target_whenStatusActive
    target_whenStatusInactive
    target_aggressives
    target_monsters
    target_timeout 0
    target_deltaHp
    target_dead 0
    inInventory
    isSelfSkill 0
    }

    monsterSkill {
    target
    maxUses
    # Skill Use Conditions, including isSelfSkill
    # Self Conditions
    # Target Monster Conditions
    }

    autoSwitch_default_rightHand
    autoSwitch_default_leftHand
    autoSwitch_default_arrow

    # NOTE: In the case of two handed weapons, or no Shield,
    # duplicate the weapon name for 'rightHand'
    # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

    autoSwitch {
    rightHand
    leftHand
    arrow
    distance
    useWeapon
    }

    useSelf_item Delicious Fish {
    hp < 80%
    }

    useSelf_item Siege Blue Potion {
    sp < 50%
    }

    useSelf_item Awakening Potion {
    whenStatusInactive Awakening Potion
    inLockOnly 1
    notWhileSitting 1
    timeout 5
    onAction attack
    }

    }

    useSelf_item Field Manual {
    whenStatusInactive Field Manual
    notWhileSitting 1
    timeout 5
    }

    useSelf_item Delicious Fish {
    hp < 90%
    inLockOnly 1
    timeout 1
    }

    useSelf_item White Potion {
    hp < 70%
    inLockOnly 1
    timeout 1
    }

    useSelf_item Siege White Potion {
    hp < 70%
    inLockOnly 1
    timeout 1
    }

    useSelf_item Grape {
    sp < 50%
    inLockOnly 1
    timeout 1
    }

    useSelf_item Blue Herb {
    sp < 10%
    inLockOnly 1
    timeout 1
    }

    useSelf_item Field Manual {
    whenStatusInactive Field Manual
    inLockOnly 1
    timeout 1
    }

    useSelf_item Daily Field Manual {
    whenStatusInactive Daily Field Manual
    inLockOnly 1
    timeout 1
    }

    useSelf_item Bubble Gum {
    whenStatusInactive Bubble Gum
    inLockOnly 1
    timeout 1
    }

    useSelf_item Daily Job Manual {
    whenStatusInactive Daily Job Manual
    inLockOnly 1
    timeout 1
    }

    useSelf_item Butterfly Wing {
    whenStatusActive Owg 49%

    }

    useSelf_item Novice Butterfly Wing {
    whenStatusActive Owg 49%

    }

    useSelf_item Hinalle Leaflet, ¡Øé§ {
    hp < 85%
    timeout 1
    }

    useSelf_item Meat {
    hp < 98%
    timeout 1
    }

    ######## Autostorage/autosell ########

    buyAuto {
    npc
    standpoint
    distance 5
    price
    minAmount 2
    maxAmount 3
    batchSize
    disabled 0
    }

    sellAuto 0
    sellAuto_npc
    sellAuto_standpoint
    sellAuto_distance 5
    sellAuto_npc_steps s

    storageAuto 1
    storageAuto_npc ayothaya 212 169
    storageAuto_distance 3
    storageAuto_npc_type 1
    storageAuto_npc_steps c r1 n



    npcTimeResponse
    npcWrongStepsMethod 0


    getAuto Awakening Potion {
    minAmount 1
    maxAmount 10
    passive 0
    }

    getAuto Butterfly Wing {
    minAmount 1
    maxAmount 5
    passive 0
    }

    getAuto {
    minAmount 1
    maxAmount 10
    passive 0
    }


and heres my timeout

    # You shouldn't need to modify these variables
    # If you want to really mess up the bot, go ahead :)
    #
    # The value of each variable is reffered as "x".

    # Server connection timeouts
    master 12
    gamelogin 12
    charlogin 12
    maplogin 12
    play 40
    # When disconnected, wait x seconds before reconnecting again
    reconnect 30

    # After repeated disconnects, wait longer before reconnecting, to reduce load on the server.
    # The first value in this list overrides the "reconnect" timeout above.
    reconnect_backoff 30,60,120,180,300,600,600,900,900,1800

    # Add a random amount of seconds to reconnect time, up to a maximum of reconnect_random seconds.
    reconnect_random 20

    # Wait x seconds for a poseidon reply before disconnecting
    # Ignore this if you don't use Poseidon Server
    poseidon_wait_reply 15

    # Activate AI after x seconds after the map's loaded
    ai 0.09

    ai_move_retry 0.01
    ai_move_giveup 5

    # Send the attack packet every x seconds, if it hasn't been send already
    ai_attack 0.01
    ai_homunculus_attack 1

    # Check for monsters to attack every x seconds
    ai_attack_auto 0.0001

    # Give up attacking a monster if it can't be reached within x seconds
    ai_attack_giveup 3

    # If you've just killed a monster, and there are no aggressives,
    # and you're not picking up any items, wait x seconds before doing
    # anything else.
    ai_attack_waitAfterKill 0.0001
    ai_attack_unstuck 0.0001
    ai_attack_unfail 0.0001

    # Pause for the specified number of seconds after taking something,
    # it increases the interval between taking several items and between
    # taking the last item and continuing the actions.
    ai_items_take_delay 0.01

    # When your monster died, start checking for loot after x seconds
    ai_items_take_start 0.01

    # Stop checking for loot x seconds after it has begun checking
    ai_items_take_end 0.5

    # When standing near an item, send the 'take' packet every x seconds until
    # the item has been taken.
    ai_take 0.01

    # Give up if unable to pickup item after x seconds
    ai_take_giveup 2
    ai_items_gather_giveup 2

    # Every x seconds, check items for gathering
    ai_items_gather_auto 0.01

    # Only gather items that have been more than x seconds on screen
    ai_items_gather_start 0.01

    # Delay between items when tranferring in batches.
    ai_transfer_items 0.01

    ai_follow_lost_end 10
    ai_getInfo 2
    ai_thanks_set 8
    ai_dealAuto 3
    ai_dealAutoCancel 5
    ai_partyAutoDeny 3
    ai_guildAutoDeny 3
    ai_dead_respawn 1
    ai_wipe_old 200
    ai_wipe_check 30

    # Every x seconds, check party share settings
    ai_partyShareCheck 60
    # Every x seconds, check pet hungry for feeding
    ai_petFeed 60
    # Every x seconds, check homun hungry for feeding
    ai_homunFeed 60

    # Send the sit/stand packet at most every x second
    ai_sit 1
    # Sit after having idled for x seconds
    ai_sit_idle 10
    # Stand after x seconds, after having typed the 'stand' command
    ai_stand_wait 0
    # Sit after x seconds, after having typed the "sit" command
    ai_sit_wait 0
    # If there are non-party players around and you are to stand up due to the
    # hp/sp sufficiency, do so when the specified number of seconds elapsed
    ai_safe_stand_up 2

    ai_skill_use 0.0001
    ai_skill_use_giveup 2
    ai_item_use_auto 0.0001
    ai_item_equip_auto 0.0001
    ai_equipAuto_skilluse_giveup 5
    ai_equip_giveup 2

    ai_teleport 1
    ai_teleport_away 1
    ai_teleport_idle 1
    ai_teleport_portal 1
    ai_teleport_hp 0.5
    ai_teleport_safe_force 120
    ai_teleport_search 4
    ai_teleport_retry 0.5
    ai_teleport_delay 0.5
    ai_portal_wait 0.5

    # These timeouts are used in missing portals logic
    ai_portal_give_up 10
    ai_portal_re_add_missed 3600

    # You probably don't ever have to change the following timeouts
    ai_route_calcRoute 1
    ai_route_npcTalk 10

    # These timeouts are used in npc conversation (Task::TalkNPC)
    ai_npc_talk_wait_to_answer 1.5
    ai_npc_talk_wait_after_close_to_cancel 0.5
    ai_npc_talk_wait_after_cancel_to_destroy 0.5

    ai_buyAuto 5
    ai_buyAuto_wait 2
    ai_buyAuto_wait_giveup_npc 15
    ai_buyAuto_wait_before_buy 2
    ai_buyAuto_wait_after_packet_giveup 15
    ai_buyAuto_wait_after_restart 2

    ai_sellAuto 2
    ai_sellAuto_wait_giveup_npc 15
    ai_sellAuto_wait_before_sell 2
    ai_sellAuto_wait_after_packet_giveup 15

    ai_storageAuto 1
    ai_storageAuto_giveup 15
    # delay between sending cart item add/get packets
    ai_cartAuto 0.15

    # delay between checking if we need to do any cartAuto functions
    ai_cartAutoCheck 3
    ai_avoidcheck 0.5
    ai_shop 4
    ai_shop_useskill_delay 5

    # delay between repairAuto
    ai_repair 4

    # delay before starting escape sequence
    ai_route_escape 8

    # Don't change the following timeouts!
    ai_sync 12

    injectSync 5
    injectKeepAlive 12
    welcomeText 4
    patchserver 120

    # Time to wait before character connection when pauseCharLogin is active
    char_login_pause 2
    macro_delay 0.10


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 Post subject: Re: always back to save point
PostPosted: 02 Oct 2018, 02:19 
Offline
Noob
Noob

Joined: 01 Oct 2018, 11:09
Posts: 8
sorry for the noob post and reply, im just really a beginner here..thanks


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 Post subject: Re: always back to save point
PostPosted: 02 Oct 2018, 02:24 
Offline
OpenKore Monk
OpenKore Monk
User avatar

Joined: 17 Nov 2017, 23:32
Posts: 460
Location: Genting Highland, Malaysia
Use Code when you posting config, easier to check.
Where's screenshot?
After reaching lockMap, you bot must tell you something why its going to savemap.

_________________

I'll not give answer. I'll just showing you the way to find it
Wiki & Google are your best allies. If you're lazy to read I won't bother answering
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 Post subject: Re: always back to save point
PostPosted: 02 Oct 2018, 02:38 
Offline
Noob
Noob

Joined: 01 Oct 2018, 11:09
Posts: 8
ill try later tonight to post the screenshot of console bcoz our server is having a maintenance right now..thanks


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 Post subject: Re: always back to save point
PostPosted: 02 Oct 2018, 09:26 
Offline
Noob
Noob

Joined: 01 Oct 2018, 11:09
Posts: 8
hi sorry i dont know how to put my console screen shot here..it just said that teleporting for auto storage using teleport lvl 2 even if i dont have lvl 2 skill bcoz im using rogue..sorry im a total noob here


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 Post subject: Re: always back to save point
PostPosted: 02 Oct 2018, 11:18 
Offline
OpenKore Monk
OpenKore Monk
User avatar

Joined: 17 Nov 2017, 23:32
Posts: 460
Location: Genting Highland, Malaysia
Did you just copy-paste your config from someone else?
If you did, I prefer you wrote it by yourself while reading the wiki, each line, line by line, carefully.
So by this you will understand what you do and easily pin point out what you did and where it's wrong by making changes one by one, 1 step at a time, slowly.

On the matter of using code, uploading screenshot or files;
    When you going to reply on this forum:
    - On this comment/reply section, below the button to clock 'save' 'preview' 'sumbit, there is option/upload attachment. Check it out.
    - On this comment/reply section, above this empty space you can see 'B' 'i' 'u' 'quoate' 'code', check that out.

This is very basic usage when using Microsoft Word, either in study while writing report or in when working or writing resume.
You could take this opportunity to learn it abit. Not just for this game, useful for your future career too :D


Oke, now, back to the topic.
As I suspected.
At first i thought your bot would go back to town to buy, but seems your config didn't have autobuy so I suspect this is about storing items.
Though with screenshot it would be nice to help you more but without it I will just give you a rough solution.

Please check this with your character & refer to wiki:
Config.txt
Code:
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 1 <-------------Things to take note
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn <-------------Things to take note
teleportAuto_item1 <-------------Things to take note
teleportAuto_item2 <-------------Things to take note

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89 <-------------Things to take note
itemsMaxWeight_sellOrStore 48 <-------------Things to take note
itemsMaxNum_sellOrStore 99 <-------------Things to take note
cartMaxWeight 7900
itemsTakeAuto_new 0
itemsTakeGreed 0
itemsCheckWeight 1

storageAuto 0
storageAuto_npx
storageAuto_standpoint <-------------Things to take note
storageAuto_distance 5
storageAuto_npc_type 1 <-------------Things to take note
storageAuto_npc_steps <-------------Things to take note
storageAuto_password
storageEncryptKey
storageAuto_keepOpen 0
storageAuto_useChatCommand
storageAuto_useItem 0
storageAuto_useItem_item
storageAuto_notAfterDeath
relogAfterStorage 0
minStorageZeny 50 <-------------Things to take note


Seems like your config is a total mess.
I suggest you re-download new and setup it nicely.

You might wanna check config/items_control.txt
Your bot prolly try to sell/store but failed due to what ever you set/copy from friend.
The weight stays 49% and it keep repeating.
The reason might be
    - In sufficient money to use storage
    - storage full
    - wrong steps
    - wrong npc
    - items set not to sell/store/keep in inventory

With no further information, i can't provide any better suggestion.
So, check all of those above.
if you don't know how to set, it's wise to check openkorewiki first.
Good luck.

_________________

I'll not give answer. I'll just showing you the way to find it
Wiki & Google are your best allies. If you're lazy to read I won't bother answering
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 Post subject: Re: always back to save point
PostPosted: 03 Oct 2018, 11:51 
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Noob
Noob

Joined: 01 Oct 2018, 11:09
Posts: 8
a big thanks bro..ill try research it and study..your suggestion were noted, again a big thanks..


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