Is there a way to make my slave to focus on healing when master is attacking monsters and slave must not be doing any buffs only when master is attacking, because when my slave is casting Magni or Assump, its master is dying
or is there a macro for that?
btw, OnAction and notOnAction is not working,
help?
How to prioritize slave's Heal when master is attacking
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- Noob
- Posts: 4
- Joined: 20 Aug 2013, 21:26
- Noob?: No
Re: How to prioritize slave's Heal when master is attacking
I am also curious if this is possible.
On a related note: how would one specify priority for spell (skill) casting? Do they trigger in the order listed in the config file?
*Edit: from the wiki: "When Kore is ready to use a certain type of block configuration, Kore checks each defined block from top to bottom and stops when it finds a block whose defined attributes or conditions are met. Therefore, place the more important block options on top and the lower priority ones, below."
On a related note: how would one specify priority for spell (skill) casting? Do they trigger in the order listed in the config file?
*Edit: from the wiki: "When Kore is ready to use a certain type of block configuration, Kore checks each defined block from top to bottom and stops when it finds a block whose defined attributes or conditions are met. Therefore, place the more important block options on top and the lower priority ones, below."
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- Plain Yogurt
- Posts: 90
- Joined: 04 Jan 2013, 02:58
- Noob?: No
Re: How to prioritize slave's Heal when master is attacking
So far the most related topic for you question is this http://forums.openkore.com/viewtopic.php?f=33&t=8427skyscraper11 wrote:Is there a way to make my slave to focus on healing when master is attacking monsters and slave must not be doing any buffs only when master is attacking, because when my slave is casting Magni or Assump, its master is dying
or is there a macro for that?
btw, OnAction and notOnAction is not working,
help?
aRO - Deemo , pRO(New Loki) - Hello Loki , Muspell Online - Altiregen
Re: How to prioritize slave's Heal when master is attacking
Really solid healing priest (so far healed 300 levels my two knights and himself while leveling ;])
I went 40 dex right away, then maxed int at 99, now putting points in vit - worked fine!
90 levels no gear so far lol [;
Heal plan:
You will heal yourself first. Under 80% hp you will not buff. Long spells cast on follow, not in fights. Don't cast in towns. Keep tank standing with extra Kyries - on top of heals for everyone in party.
sequence in fights:
- always prioritize self if heavily damaged; if hp < 50% then nothing of this sequence will happen until you heal.
- kyrie self on hydra-like occasions; aggressives >= 2
- heal up above 90% - because you want to be really selfish
- heal other party members with hp < 50%
- kyrie party member if needed; target_aggressives > 4
- heal party above 75% hp
- cure, slow poison, status recovery
- heal up party to above 95% (if you are still above 80% yourself)
- main tank kyrie eleison
- ressurection
- all buffs but Magnificat, Gloria and Angelus (i prefer having open cooldown for healing in fights)
only while following:
- Magnificat, Gloria, Angelus
In master's/config/overallAuth.txt:so that the master will react to your priest's wait requests. This is ESSENTIAL.
priest skills in config.txt:Note: uses target_isJob Knight. And my specific tank name, so review the config a bit.
You don't need to touch anything else to be a successful healslavemonkey, however
these are other settings that work for me:
config.txt
Note: very tight follow is tight and obvious.
in master's config.txt:note: 6 is very tight, and tight is obvious.
If u got a 3rd dps char do: and she will protect your priest, kinda :>
Happy farming d;-]
I went 40 dex right away, then maxed int at 99, now putting points in vit - worked fine!
90 levels no gear so far lol [;
Heal plan:
You will heal yourself first. Under 80% hp you will not buff. Long spells cast on follow, not in fights. Don't cast in towns. Keep tank standing with extra Kyries - on top of heals for everyone in party.
sequence in fights:
- always prioritize self if heavily damaged; if hp < 50% then nothing of this sequence will happen until you heal.
- kyrie self on hydra-like occasions; aggressives >= 2
- heal up above 90% - because you want to be really selfish
- heal other party members with hp < 50%
- kyrie party member if needed; target_aggressives > 4
- heal party above 75% hp
- cure, slow poison, status recovery
- heal up party to above 95% (if you are still above 80% yourself)
- main tank kyrie eleison
- ressurection
- all buffs but Magnificat, Gloria and Angelus (i prefer having open cooldown for healing in fights)
only while following:
- Magnificat, Gloria, Angelus
In master's/config/overallAuth.txt:
Code: Select all
Your_priests_name 1
priest skills in config.txt:
Code: Select all
useSelf_skill Heal {
lvl 5
sp > 40
notInTown 1
hp < 55%
timeout 3
maxCastTime 3
onAction Attack
}
useSelf_skill Kyrie Eleison {
lvl 10
sp > 60
notInTown 1
hp < 94%
aggressives >= 2
whenStatusInactive Kyrie Eleison
target_timeout 30
maxCastTime 3
stopWhenHit 1
#onAction Attack
}
useSelf_skill Heal {
lvl 10
sp > 40
notInTown 1
hp < 90%
timeout 3
maxCastTime 3
}
###party
partySkillDistance 0..8
#priority heal
partySkill Heal {
lvl 10
target_hp < 50%
onAction Attack
}
#save kyrie
partySkill Kyrie Eleison {
lvl 10
sp > 15%
target_hp > 30%
notInTown 1
target_aggressives > 4
monstersCount >= 1
target_whenStatusInactive Kyrie Eleison
target_timeout 30
timeout 30
maxCastTime 3
disabled 0
}
#healing up to above 3/4 unless just got hit to under 50% yourself
partySkill Heal {
lvl 10
sp > 40
hp > 50%
target_hp < 77%
notInTown 1
maxCastTime 3
}
partySkill Cure {
lvl 1
target_whenStatusActive Blinded
target_isJob Knight
sp > 10%
target_timeout 5
notInTown 1
maxCastTime 3
}
#slow poison, status recovery, cure above 50% only (healing priority)
partySkill Status Slow Poison {
lvl 1
hp > 50%
sp > 25
target_hp > 39%
target_timeout 2
target_whenStatusActive Poisoned
notInTown 1
maxCastTime 3
}
partySkill Status Recovery {
lvl 1
hp > 50%
sp > 15%
target_hp > 49%
target_timeout 5
target_whenStatusActive Frozen, Stone Curse, Stun
notInTown 1
maxCastTime 5
}
partySkill Cure {
lvl 1
hp > 50%
target_whenStatusActive Cursed, Chaos, Silenced
sp > 15%
target_hp > 49%
target_timeout 5
notInTown 1
maxCastTime 3
}
#chill heal to 100% after statuses clear
partySkill Heal {
lvl 10
sp > 50%
hp > 80%
target_hp < 95%
notInTown 1
maxCastTime 3
}
#main tank kyrie
partySkill Kyrie Eleison {
lvl 10
sp > 80%
hp > 80%
target_hp > 40%
notInTown 1
target TYPEYOURTANKSNAMEHERE
monstersCount >= 3
target_aggresives > 1
target_whenStatusInactive Kyrie Eleison
#timeout 30
target_timeout 30
maxCastTime 3
onAction Attack
}
#priority ressurection
partySkill Resurrection {
lvl 4
target_dead 1
ininventory Blue Gem
target_timeout 15
}
#buffs during follow, while safe and healed
useSelf_skill Magnificat {
lvl 5
sp > 40
hp > 90%
stopWhenHit 1
notInTown 1
timeout 20
whenStatusInactive Magnificat
maxCastTime 4
onAction Follow
aggresives < 2
}
partySkill Increase Agility {
lvl 10
sp > 20%
hp > 80%
stopWhenHit 1
notInTown 1
target_whenStatusInactive Increase Agility
target_timeout 60
timeout 15
maxCastTime 3
}
partySkill Blessing {
lvl 10
target_whenStatusInactive Blessing
sp > 40%
hp > 80%
target_hp > 80%
target_timeout 60
notInTown 1
stopWhenHit 1
timeout 15
maxCastTime 3
}
partySkill Impositio Manus {
lvl 5
sp > 70%
hp > 80%
target_hp > 80%
whenStatusInactive Impositio Manus
stopWhenHit 1
notInTown 1
monstersCount >= 1
target_isJob Knight
target_timeout 60
timeout 5
maxCastTime 3
}
partySkill Gloria {
lvl 10
sp > 60%
hp > 80%
isSelfSkill 1
whenStatusInactive Gloria
notInTown 1
timeout 30
onAction Follow
maxCastTime 3
}
partySkill Angelus {
lvl 10
sp > 60%
hp > 80%
isSelfSkill 1
whenStatusInactive Angelus
notInTown 1
timeout 30
onAction Follow
maxCastTime 3
}
partySkill Aspersio {
lvl 1
sp > 25
hp > 70%
target_whenStatusInactive Aspersio
target_isJob Knight
inInventory Holy Water
#monsters Ghostring, Marionette, Giant Whisper, Whisper
target_monsters Ghostring, Marionette, Giant Whisper
monsters Ghostring, Marionette, Giant Whisper
disabled 0
target_timeout 30
maxCastTime 4
notInTown 1
}
useSelf_skill Aqua Benedicta {
lvl 1
sp > 50%
hp > 90%
inLockOnly 0
whenFollowing 1
inInventory Empty Bottle > 0
disabled 1
monstersCount < 1
timeout 10
maxCastTime 2
}
partySkill Sanctuary {
lvl 10
sp > 80%
hp < 95%
notInTown 1
monstersCount >= 3
aggressives > 0
whenNotGround Sanctuary
timeout 60
maxCastTime 4
onAction Attack
maxUses 4
disabled 1
ininventory Blue Gem
}
You don't need to touch anything else to be a successful healslavemonkey, however
these are other settings that work for me:
config.txt
Code: Select all
route_step 15
#use 1 if not leveling
runFromTarget 0
runFromTarget_dist 4
route_randomWalk 1
route_escape_reachedNoPortal 1
route_avoidWalls 1
route_teleport 0
route_escape_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
follow 1
followCheckLOS 1
followSitAuto 0
followDistanceMax 4
followDistanceMin 1
followLostStep 5
followBot 1
followRandom 1
followRandomDistance 1
itemsMaxWeight 45
attackAuto 1
attackAuto_party 2
attackAuto_followTarget 1
attackMaxRouteDistance 100
attackMaxRouteTime 6
in master's config.txt:
Code: Select all
attackAuto 2
attackAuto_party 2
attackDistance 1
attackDistanceAuto 1
attackMaxDistance 1
attackMaxRouteDistance 150
attackMaxRouteTime 4
attackMinPlayerDistance 1
attackMinPortalDistance 2
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 150
route_teleport 0
route_step 6
If u got a 3rd dps char do:
Code: Select all
attackAuto 1
attackAuto_party 2
Happy farming d;-]