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 Post subject: pickupitems.text problem
PostPosted: 21 Jan 2015, 10:14 
Offline
Noob
Noob

Joined: 21 Jan 2015, 10:03
Posts: 1
Hey Guys, i´ve problems with my config.
I tried now different ways to insert this txt.file into my config but it still doenst work

# Tell Kore to pickup (or not to pickup) certain items.
# Format: <item name> <flag>
# <item name> - name of item (not case sensitive)
# <flag> - -1 to drop the item when it appears in inventory
# (useful for Rogues with auto-steal),
# 0 to not pick up the item,
# 1 to pickup the item,
# 2 to take the item as fast as it can
#
# Use the item name "all" to tell kore to pickup or not pickup all items
# by default.

all 0
<for example> Burning Heart 2
and so on
Maybe some1 can tell me what im making wrong? Tyvm ;-)
Here´s my complete config:

# See the documentation for what these variables do.
# New variables have comments above them.

######## Login options and server-specific options ########

master International - iRO: Ymir/Yggdrasil/Valkyrie
server
username
password
char
sex

bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO, 3 = eAthena/Freya, 4 = new Freya
serverType 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0
storageEncryptKey
gameGuard 0


######## Main configuration ########


alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0

autoBreakTime {
startTime
stopTime
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0


itemsTakeAuto 2
itemsTakeAuto_party 1
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0

# Tell Kore to pickup (or not to pickup) certain items.
# Format: <item name> <flag>
# <item name> - name of item (not case sensitive)
# <flag> - -1 to drop the item when it appears in inventory
# (useful for Rogues with auto-steal),
# 0 to not pick up the item,
# 1 to pickup the item,
# 2 to take the item as fast as it can
#
# Use the item name "all" to tell kore to pickup or not pickup all items
# by default.

all 0
Burning Heart 1
Magmaring Card 2
Rough Elunium 1

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 1000
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0

dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000
intervalMapDrt 1

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

secureAdminPassword 0
adminPassword
callSign



######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify '[NONE]' (without the quotes) for rightHand

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}

equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
}

useSelf_item Awakening Potion {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Awakening Potion
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 300
disabled 0
inInventory
manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
relogAfterStorage 1
storageAuto_password

getAuto {
minAmount
maxAmount
passive
}


######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains


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 Post subject: Re: pickupitems.text problem
PostPosted: 22 Jan 2015, 10:47 
Offline
Plain Yogurt
Plain Yogurt

Joined: 09 Apr 2008, 13:39
Posts: 84
you edit items storage and sell in items_control.txt


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