I was thinkin maybe someone could make kore autodetect the monster element.
Including Frozen and Stone Curse.
something like this maybe
#####################################
equipAuto {
monsters
monsterElement
onAction
inLockOnly 0
timeout 0
disabled 0
}
attackSkillSlot Lightning Bolt {
lvl 10
dist
sp > 10%
maxUses 1
monsters
monsterElement water
disabled 0
}
Monster Element
Moderator: Moderators
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- Super Moderators
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Re: Monster Element
monsterDB plugin by Damokles does that.
https://openkore.svn.sourceforge.net/sv ... /monsterDB
https://openkore.svn.sourceforge.net/sv ... /monsterDB
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
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- Noob
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- Joined: 12 Apr 2008, 11:18
Re: Monster Element
wow! thanks man This plugins exactly what im hopin for
I wonder why Ive never heard of it before
I wonder why Ive never heard of it before
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- Noob
- Posts: 11
- Joined: 12 Apr 2008, 11:18
Re: Monster Element
where should I put monsterDB.txt?
its says at the beggining cannot load monsterDB.txt
its says at the beggining cannot load monsterDB.txt
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- Noob
- Posts: 11
- Joined: 12 Apr 2008, 11:18
Re: Monster Element
monsterDB.txt ?
where should I put it?
where should I put it?
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- Super Moderators
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Re: Monster Element
Ever heard of editing your post instead of double posting...
The plugin is old, so it might be outdated.
The plugin is old, so it might be outdated.
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!