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 Post subject: Sound alert!
PostPosted: 21 Jun 2010, 15:32 
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Noob
Noob

Joined: 12 Jun 2010, 19:06
Posts: 3
there should be a place on the config where u could active so it could play a sound in the same kore folder , so u could turn that option off or on if u want , let me try to explain how this could work on the config.txt

(im not a programer but maybe u guys could make it posible)

soundAlert 1
sounddFile lol.exe (this would be on the kore main folder)
soundPlayers GM-lolipop , GM-Scuba (list of the players / gms that pms u or near to to active the sound)
soundPm 1 ( to play the sound if the listed players pms u)
soundNear 1 ( to play the sound if the listed players are near you)


a situation for this :

ok ur goin to bed , and u want to let the bot all the night but ur afraid to get banned , u active this , list all the GM's names on the list and go to bed ...... 3 hours later a Gm sees u a little extrange , so he PMs u :

GM-lolipop: HEY victoro87

{ ur openkore opens this could be whit any sound player or plays the sound from the same openkore }
u wake up by the sound that openkore played and get urself to the comp and answer:

victoro87 : sup lolipop
GM-lolipop: how are you?
victoro87: fine how about you?
GM-lolipop: just cheking you out , could i try some test on you to see if ur a bot (or any other dialog haha)
victoro87 : lol sure whats up
GM-lolipop: sing a song for me?! :P

well this could be a valid situation hahaha the song its a little off but the idea of playing sound could be great , in anycase if he ask u to walk around him u could just open ur client close the openkore and open quickly ur account and tell him ey u DC me? and thats all u do the test pass and 30 mins again u could be boting more :D


well for my opinion this could be very very usefull any ideas? :D


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 Post subject: Re: Sound alert!
PostPosted: 22 Jun 2010, 13:46 
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Perl Monk
Perl Monk
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Joined: 04 Apr 2008, 14:04
Posts: 428
Location: Brazil
I think that those kind of things are better handled as plugins, instead of including them into Openkore

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 Post subject: Re: Sound alert!
PostPosted: 22 Jun 2010, 14:21 
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Developers
Developers

Joined: 05 Dec 2008, 05:42
Posts: 1811
There is already a plugin for that and Utils::Win32::playSound which can be used from plugins and macros.


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 Post subject: Re: Sound alert!
PostPosted: 22 Jun 2010, 14:22 
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Noob
Noob

Joined: 12 Jun 2010, 19:06
Posts: 3
but for ppl that dosent reaally know how to use the plugins ( as me :P ) it could be easier this way


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