Walking away from monster not the usual runFromTarget

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kaBOTi
Plain Yogurt
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Joined: 08 Jun 2008, 00:02
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Walking away from monster not the usual runFromTarget

#1 Post by kaBOTi »

I know we have the feature runFromTarget but that only applies, as I see it, to a single monster it targeted.

What I'm talking about is, for example a hunter targets a monster and I set the runFromTarget_dist 5 so unless that monster gets in the 5 cell range I will not walk away, but what if another monster spawn beside my hunter. how can I make it walk away from the newly spawn monster.

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kLabMouse
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Joined: 24 Apr 2008, 12:02

Re: Walking away from monster not the usual runFromTarget

#2 Post by kLabMouse »

Not while 2.1 released.
This require too much re-factoring and rewriting AI.

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