suggestion to make openkore record conversation of NPCs only

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claude
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suggestion to make openkore record conversation of NPCs only

#1 Post by claude »

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have a log that only log the npcs conversation ,
just a suggestion .
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h4rry84
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Re: suggestion to make openkore record conversation of NPCs only

#2 Post by h4rry84 »

just to have you think about, how openkore suppose to use that NPC to record the Step conversation if you've not initialize it before. type it by talk ? that's lame -_-" then you're supposed to know the step already, why not type it by yourself. that's not too hard either :)

CR1T1C4L
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Re: suggestion to make openkore record conversation of NPCs only

#3 Post by CR1T1C4L »

what he is asking makes sense....different Servers have different NPC's, just have Kore log the NPC conversations for later review like

Payon: Warpa - Resp 1, Resp 2, Resp 3
Pront: 51 Cent - Resp 1, Resp 2, Resp 3


etc etc......that way if he does happen to need a conversation sequence he can go to the logs and just look it up kinda like how you look up NPC Locations in the NPC.txt

ezza
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Re: suggestion to make openkore record conversation of NPCs only

#4 Post by ezza »

the idea looks stupid ^^

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Re: suggestion to make openkore record conversation of NPCs only

#5 Post by Cozzie »

ezza wrote:the idea looks stupid ^^
at least give a reason.

My view: Though if the bot is performing the responses then that means it is configured in the bot's settings by yourself or by default, so I dont see a need for the feature. Unless of course youre gonna manually control the bot and record the talk sequence then there might be some use although it still isnt a strong reason for implementing it.
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hakore
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Re: suggestion to make openkore record conversation of NPCs only

#6 Post by hakore »

If the thread starter is referring to the NPC script/conversation/messages and not the conversation "steps", I think this is useful for automatic anti-bot NPCs that have dynamic messages.

But such special purpose, I believe, is best confined to a plugin, like the reactOnNPC.
Whatever...

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