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Re: Automatic Skill Level Detection

Posted: 01 Jan 2014, 18:47
by xlr82xs
Sorry, I've been caught up programming for my actual job, and switching back to perl at night has been getting to me.

Expect a major update and maybe even some documentation in the next week or so.

With regards to the checks, they are actually all still possible. I've added new functionality, but I haven't removed old functionality related to MonsterDB, so you can still test if a monster is (for example) a plant to decide if you should cast on it or not.

Re: Automatic Skill Level Detection

Posted: 12 May 2014, 06:15
by franibaflo
How's it going? Any updates? Great project btw. :D

Re: Automatic Skill Level Detection

Posted: 09 Aug 2014, 03:43
by rocknroll
some servers maybe different about formula, like iRO to kRO.
but nice project btw :)

Re: Automatic Skill Level Detection

Posted: 15 May 2015, 20:36
by goldseeker
I know this project is kind of stalled, but I will report a bug anyway:

The plugin doesn't recognize the generic skill name MG_FIREBOLT.

BTW Awesome pluggin

Edit: I am having some problems with attackCheckLOS 1. The bot stays there doing nothing for several seconds.

Re: Automatic Skill Level Detection

Posted: 09 Sep 2016, 23:03
by koodpzok
hey Why cant I load this plugin ?

Re: Automatic Skill Level Detection

Posted: 08 Nov 2017, 19:59
by W0lvez
Why not just use the lowest skill level to kill the monster the set
max use to 1. If the monster still alive use a level 1 CB or FB without amplification. It's impossible to figure out the exact formula which is impossible because the damage are not always the same.