Re: Automatic Skill Level Detection
Posted: 01 Jan 2014, 18:47
Sorry, I've been caught up programming for my actual job, and switching back to perl at night has been getting to me.
Expect a major update and maybe even some documentation in the next week or so.
With regards to the checks, they are actually all still possible. I've added new functionality, but I haven't removed old functionality related to MonsterDB, so you can still test if a monster is (for example) a plant to decide if you should cast on it or not.
Expect a major update and maybe even some documentation in the next week or so.
With regards to the checks, they are actually all still possible. I've added new functionality, but I haven't removed old functionality related to MonsterDB, so you can still test if a monster is (for example) a plant to decide if you should cast on it or not.