Automatically check EFST_POSTDELAY and per-skill delays in skill blocks.
Don't use non-existing (generated) status names in the place where status handles are used. Handles are always the same, names aren't. Maybe it's fine to generate status handles from skill handles.
EFST_POSTDELAY and per-skill delays
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Re: EFST_POSTDELAY and per-skill delays
Why the Hell we still use Names and stick to them???
almost everything could be an ENUM.
almost everything could be an ENUM.