The times of "Rolling Cutter"
Moderator: Moderators
The times of "Rolling Cutter"
My bot is a Guillotine Cross.
There is a skill named "Cross Ripper Slasher".
The power of "Cross Ripper Slasher" is comes from the times of putting "Guillotine Cross".
But, in openkore how to count the times of putting "Guillotine Cross" ?
There is a skill named "Cross Ripper Slasher".
The power of "Cross Ripper Slasher" is comes from the times of putting "Guillotine Cross".
But, in openkore how to count the times of putting "Guillotine Cross" ?
Re: The times of "Rolling Cutter"
Ya, this is the concern for botting RC/CRS combo GX. I tried to check at my bot, after my GX used RC, the statuses would only show Rolling Cutter rather than how times had Rolling Cutters are used. If bot could show how many times that Rolling Cutters are used like how it does for spirit spheres, that would be effective for CRS botting. For instance:
attackSkillSlot {
lvl 10
dist 1.5
sp > 10
whenStatusInactive Action Delay
roll 10
spirit 5
}
Alternatively, development team could just add the number of RC used behind the statuses, for instance:
Before
Statuses: Rolling Cutter
After
Statuses: Rolling Cutter 5
So that, our bot set will be something like:
attackSkillSlot Cross Ripper Slash {
lvl 5
dist 9
sp > 35
whenStatusActive Rolling Cutter 10
whenStatusInactive Action Delay
timeout 1
monsters Frus
maxUses 1
isSelfSkill 1
}
Sorry, I actually don't know much about programming or coding.
attackSkillSlot {
lvl 10
dist 1.5
sp > 10
whenStatusInactive Action Delay
roll 10
spirit 5
}
Alternatively, development team could just add the number of RC used behind the statuses, for instance:
Before
Statuses: Rolling Cutter
After
Statuses: Rolling Cutter 5
So that, our bot set will be something like:
attackSkillSlot Cross Ripper Slash {
lvl 5
dist 9
sp > 35
whenStatusActive Rolling Cutter 10
whenStatusInactive Action Delay
timeout 1
monsters Frus
maxUses 1
isSelfSkill 1
}
Sorry, I actually don't know much about programming or coding.
Re: The times of "Rolling Cutter"
Is there an in game (official client) representation of the number of Cutters that you have ?
-
- Been there done that!
- Posts: 133
- Joined: 09 Oct 2009, 01:43
- Noob?: No
Re: The times of "Rolling Cutter"
The number of times Rolling Cutter has been used is being displayed above the head of the character. The number disappear once Cross Ripper Slash has been used or if the user stopped using Rolling Cutter for maybe about 2seconds.
-
- Developers
- Posts: 19
- Joined: 06 Mar 2010, 19:33
- Noob?: No
Re: The times of "Rolling Cutter"
I've modified the code to set the number of Rolling Cutter counters in the "spirit" counter (just like Gunslinger coins and Warlock amulets). The console will also display the number of Rolling Cutter counters you currently have.
http://sourceforge.net/p/openkore/code/8938/
http://sourceforge.net/p/openkore/code/8938/
You are casting Rolling Cutter on yourself (Delay: 0ms)
You use Rolling Cutter (Lv: 5) on yourself (Delay: 180ms)
You are now: EFST_ROLLINGCUTTER (Duration: 5s)
You have 1 counters(s) now
You use Rolling Cutter on yourself (Lv: 5)
You are now: EFST_POSTDELAY (Duration: 0.2s)
You are no longer: EFST_POSTDELAY
You are casting Rolling Cutter on yourself (Delay: 0ms)
You use Rolling Cutter (Lv: 5) on yourself (Delay: 180ms)
You are no longer: EFST_ROLLINGCUTTER
You have 0 counters(s) now
You are now: EFST_ROLLINGCUTTER (Duration: 5s)
You have 2 counters(s) now
You use Rolling Cutter on yourself (Lv: 5)
You are now: EFST_POSTDELAY (Duration: 0.2s)
You are no longer: EFST_POSTDELAY
You are casting Rolling Cutter on yourself (Delay: 0ms)
You use Rolling Cutter (Lv: 5) on yourself (Delay: 180ms)
You are no longer: EFST_ROLLINGCUTTER
You have 0 counters(s) now
You are now: EFST_ROLLINGCUTTER (Duration: 5s)
You have 3 counters(s) now
You use Rolling Cutter on yourself (Lv: 5)
You are now: EFST_POSTDELAY (Duration: 0.2s)
You are no longer: EFST_POSTDELAY
You are no longer: EFST_ROLLINGCUTTER
You have 0 counters(s) now
Re: The times of "Rolling Cutter"
To suggest do not use the "spirit" the count the "Rolling Cutter".
Because, there are some specifical logics for the "spirit" !!
You should create another variable the save the the "Rolling Cutter" account,
and coding the specifical logics for the "Rolling Cutter" counter.
Because, there are some specifical logics for the "spirit" !!
You should create another variable the save the the "Rolling Cutter" account,
and coding the specifical logics for the "Rolling Cutter" counter.
Re: The times of "Rolling Cutter"
I use this reference: 十字斬首如何施展「迴旋刀刃」>「迴旋十字斬」
-
- Noob
- Posts: 8
- Joined: 17 Jan 2015, 20:45
- Noob?: Yes
Re: The times of "Rolling Cutter"
im using it, and works good, 1 hit kill
attackSkillSlot Cross Ripper Slasher {
#afterSkill Rolling Cutter
whenStatusActive Magnificat, EFST_ROLLINGCUTTER
dist 13
lvl 5
sp > 50%
spirit > 3
disabled 0
target_deltaHp < 1000
maxUses 1
}
attackSkillSlot Rolling Cutter {
notMonsters Lost Lamb, Giant Octopus, Octopus, Mysterious bug
maxUses
dist 2
lvl 5
sp > 10%
timeout 0
disabled 0
isSelfSkill 1
#whenStatusActive Magnificat
#partyAggressives > 1
}
attackSkillSlot Cross Ripper Slasher {
#afterSkill Rolling Cutter
whenStatusActive Magnificat, EFST_ROLLINGCUTTER
dist 13
lvl 5
sp > 50%
spirit > 3
disabled 0
target_deltaHp < 1000
maxUses 1
}
attackSkillSlot Rolling Cutter {
notMonsters Lost Lamb, Giant Octopus, Octopus, Mysterious bug
maxUses
dist 2
lvl 5
sp > 10%
timeout 0
disabled 0
isSelfSkill 1
#whenStatusActive Magnificat
#partyAggressives > 1
}
Re: The times of "Rolling Cutter"
I wasn't able to @sofax222: Can you tell me how you did? Cause i wasn't able to enter in the forum you posted. Everytime i tried to register a problem appeared.
Re: The times of "Rolling Cutter"
Wont work at all, only keep spaming the skill until it goes. Someone please give a light here.Shakti-lar wrote:im using it, and works good, 1 hit kill
attackSkillSlot Cross Ripper Slasher {
#afterSkill Rolling Cutter
whenStatusActive Magnificat, EFST_ROLLINGCUTTER
dist 13
lvl 5
sp > 50%
spirit > 3
disabled 0
target_deltaHp < 1000
maxUses 1
}
attackSkillSlot Rolling Cutter {
notMonsters Lost Lamb, Giant Octopus, Octopus, Mysterious bug
maxUses
dist 2
lvl 5
sp > 10%
timeout 0
disabled 0
isSelfSkill 1
#whenStatusActive Magnificat
#partyAggressives > 1
}