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 Post subject: The times of "Rolling Cutter"
PostPosted: 03 Jan 2012, 02:50 
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Developers
Developers

Joined: 24 Nov 2010, 03:08
Posts: 214
My bot is a Guillotine Cross.
There is a skill named "Cross Ripper Slasher".
The power of "Cross Ripper Slasher" is comes from the times of putting "Guillotine Cross".
But, in openkore how to count the times of putting "Guillotine Cross" ?


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 Post subject: Re: The times of "Rolling Cutter"
PostPosted: 30 Jul 2013, 00:12 
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Noob
Noob

Joined: 24 Jan 2011, 02:09
Posts: 10
Ya, this is the concern for botting RC/CRS combo GX. I tried to check at my bot, after my GX used RC, the statuses would only show Rolling Cutter rather than how times had Rolling Cutters are used. If bot could show how many times that Rolling Cutters are used like how it does for spirit spheres, that would be effective for CRS botting. For instance:

attackSkillSlot {
lvl 10
dist 1.5
sp > 10
whenStatusInactive Action Delay
roll 10
spirit 5
}

Alternatively, development team could just add the number of RC used behind the statuses, for instance:

Before
Statuses: Rolling Cutter
After
Statuses: Rolling Cutter 5

So that, our bot set will be something like:

attackSkillSlot Cross Ripper Slash {
lvl 5
dist 9
sp > 35
whenStatusActive Rolling Cutter 10
whenStatusInactive Action Delay
timeout 1
monsters Frus
maxUses 1
isSelfSkill 1
}

Sorry, I actually don't know much about programming or coding.


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 Post subject: Re: The times of "Rolling Cutter"
PostPosted: 19 Sep 2013, 04:16 
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Developers
Developers

Joined: 04 Sep 2013, 19:54
Posts: 50
Is there an in game (official client) representation of the number of Cutters that you have ?


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 Post subject: Re: The times of "Rolling Cutter"
PostPosted: 03 Jan 2014, 14:00 
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Been there done that!
Been there done that!
User avatar

Joined: 09 Oct 2009, 01:43
Posts: 134
The number of times Rolling Cutter has been used is being displayed above the head of the character. The number disappear once Cross Ripper Slash has been used or if the user stopped using Rolling Cutter for maybe about 2seconds.


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 Post subject: Re: The times of "Rolling Cutter"
PostPosted: 03 Jan 2015, 18:45 
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Developers
Developers

Joined: 06 Mar 2010, 19:33
Posts: 19
I've modified the code to set the number of Rolling Cutter counters in the "spirit" counter (just like Gunslinger coins and Warlock amulets). The console will also display the number of Rolling Cutter counters you currently have.

http://sourceforge.net/p/openkore/code/8938/

Quote:
You are casting Rolling Cutter on yourself (Delay: 0ms)
You use Rolling Cutter (Lv: 5) on yourself (Delay: 180ms)
You are now: EFST_ROLLINGCUTTER (Duration: 5s)
You have 1 counters(s) now
You use Rolling Cutter on yourself (Lv: 5)
You are now: EFST_POSTDELAY (Duration: 0.2s)
You are no longer: EFST_POSTDELAY
You are casting Rolling Cutter on yourself (Delay: 0ms)
You use Rolling Cutter (Lv: 5) on yourself (Delay: 180ms)
You are no longer: EFST_ROLLINGCUTTER
You have 0 counters(s) now
You are now: EFST_ROLLINGCUTTER (Duration: 5s)
You have 2 counters(s) now
You use Rolling Cutter on yourself (Lv: 5)
You are now: EFST_POSTDELAY (Duration: 0.2s)
You are no longer: EFST_POSTDELAY
You are casting Rolling Cutter on yourself (Delay: 0ms)
You use Rolling Cutter (Lv: 5) on yourself (Delay: 180ms)
You are no longer: EFST_ROLLINGCUTTER
You have 0 counters(s) now
You are now: EFST_ROLLINGCUTTER (Duration: 5s)
You have 3 counters(s) now
You use Rolling Cutter on yourself (Lv: 5)
You are now: EFST_POSTDELAY (Duration: 0.2s)
You are no longer: EFST_POSTDELAY
You are no longer: EFST_ROLLINGCUTTER
You have 0 counters(s) now


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 Post subject: Re: The times of "Rolling Cutter"
PostPosted: 19 Jan 2015, 06:35 
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Developers
Developers

Joined: 24 Nov 2010, 03:08
Posts: 214
To suggest do not use the "spirit" the count the "Rolling Cutter".
Because, there are some specifical logics for the "spirit" !!
You should create another variable the save the the "Rolling Cutter" account,
and coding the specifical logics for the "Rolling Cutter" counter.


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 Post subject: Re: The times of "Rolling Cutter"
PostPosted: 20 Jan 2015, 20:01 
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Developers
Developers

Joined: 24 Nov 2010, 03:08
Posts: 214
I use this reference: 十字斬首如何施展「迴旋刀刃」>「迴旋十字斬」


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 Post subject: Re: The times of "Rolling Cutter"
PostPosted: 20 Jan 2015, 20:55 
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Noob
Noob

Joined: 17 Jan 2015, 20:45
Posts: 8
im using it, and works good, 1 hit kill

attackSkillSlot Cross Ripper Slasher {
#afterSkill Rolling Cutter
whenStatusActive Magnificat, EFST_ROLLINGCUTTER
dist 13
lvl 5
sp > 50%
spirit > 3
disabled 0
target_deltaHp < 1000
maxUses 1
}
attackSkillSlot Rolling Cutter {
notMonsters Lost Lamb, Giant Octopus, Octopus, Mysterious bug
maxUses
dist 2
lvl 5
sp > 10%
timeout 0
disabled 0
isSelfSkill 1
#whenStatusActive Magnificat
#partyAggressives > 1
}


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 Post subject: Re: The times of "Rolling Cutter"
PostPosted: 18 Oct 2016, 15:42 
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Human
Human

Joined: 19 Oct 2012, 23:31
Posts: 25
I wasn't able to @sofax222: Can you tell me how you did? Cause i wasn't able to enter in the forum you posted. Everytime i tried to register a problem appeared.


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 Post subject: Re: The times of "Rolling Cutter"
PostPosted: 18 Oct 2016, 17:31 
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Human
Human

Joined: 19 Oct 2012, 23:31
Posts: 25
Shakti-lar wrote:
im using it, and works good, 1 hit kill

attackSkillSlot Cross Ripper Slasher {
#afterSkill Rolling Cutter
whenStatusActive Magnificat, EFST_ROLLINGCUTTER
dist 13
lvl 5
sp > 50%
spirit > 3
disabled 0
target_deltaHp < 1000
maxUses 1
}
attackSkillSlot Rolling Cutter {
notMonsters Lost Lamb, Giant Octopus, Octopus, Mysterious bug
maxUses
dist 2
lvl 5
sp > 10%
timeout 0
disabled 0
isSelfSkill 1
#whenStatusActive Magnificat
#partyAggressives > 1
}


Wont work at all, only keep spaming the skill until it goes. Someone please give a light here.


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