Waypoint walk in lockmap
Moderator: Moderators
-
- Spam Generator
- Posts: 499
- Joined: 04 Apr 2008, 09:30
- Noob?: No
- Location: Melbourne, City of beer and awful sushis
Waypoint walk in lockmap
Waypoint walking is good for maze like map and around spawn areas so it does not backtrack too much. I think this is a very useful feature for eA servers as no sp tele is not possible.
Make Openkore Awesome. Join the team.
Re: Waypoint walk in lockmap
It'd only be needed for a couple maps. Why not extend the FLD format to include waypoint information?
cs : ee : realist
-
- Spam Generator
- Posts: 499
- Joined: 04 Apr 2008, 09:30
- Noob?: No
- Location: Melbourne, City of beer and awful sushis
Re: Waypoint walk in lockmap
i wont say a couple of map, any map may need way points if walking in a pre-determined area is used.
Make Openkore Awesome. Join the team.