Re: Help me !!!! KVM in tRO.
Posted: 05 Oct 2012, 11:21
what programs to Captures Packet. If WPE-Pro in TRO has blocking. When use Tro cilent is disconnect
Sorry my English is not very good.
Sorry my English is not very good.
I don't Think so. Because the first two Bytes indicate that packet is PACKET_CZ_PC_PURCHASE_ITEMLIST_FROMMC2lengz wrote: this packet is true? I'm try in Microsoft Network monitor
Code: Select all
// packet: 0x8d7
// len: 28
struct PACKET_CZ_REQ_ENTRY_QUEUE_APPLY {
/* this+0x0 */ short PacketType
/* this+0x2 */ short ApplyType
/*
SOLO = 0x1,
PARTY = 0x2,
GUILD = 0x4,
*/
/* this+0x4 */ char EntryQueueName[24]
}
// packet: 0x8d8
// len: 27
struct PACKET_ZC_ACK_ENTRY_QUEUE_APPLY {
/* this+0x0 */ short PacketType
/* this+0x2 */ unsigned char Result
/*
ACCEPT = 0x1,
REFUSE = 0x2,
*/
/* this+0x3 */ char EntryQueueName[24]
}
// packet: 0x8d9
// len: 30
struct PACKET_ZC_NOTIFY_ENTRY_QUEUE_APPLY {
/* this+0x0 */ short PacketType
/* this+0x2 */ char EntryQueueName[24]
/* this+0x1a */ int Ranking
}
// packet: 0x8da
// len: 26
struct PACKET_CZ_REQ_ENTRY_QUEUE_CANCEL {
/* this+0x0 */ short PacketType
/* this+0x2 */ char EntryQueueName[24]
}
// packet: 0x8db
// len: 27
struct PACKET_ZC_ACK_ENTRY_QUEUE_CANCEL {
/* this+0x0 */ short PacketType
/* this+0x2 */ unsigned char Result
/*
ACCEPT = 0x1,
REFUSE = 0x2,
*/
/* this+0x3 */ char EntryQueueName[24]
}
// packet: 0x8dc
// len: 26
struct PACKET_ZC_NOTIFY_ENTRY_QUEUE_ADMISSION {
/* this+0x0 */ short PacketType
/* this+0x2 */ char[0x18] EntryQueueName[24]
}
// packet: 0x8dd
// len: 27
struct PACKET_CZ_REPLY_ENTRY_QUEUE_ADMISSION {
/* this+0x0 */ short PacketType
/* this+0x2 */ unsigned char Result
/*
ACCEPT = 0x1,
REFUSE = 0x2,
*/
/* this+0x3 */ char[0x18] EntryQueueName[24]
}
// packet: 0x8de
// len: 27
struct PACKET_ZC_REPLY_ACK_ENTRY_QUEUE_ADMISSION {
/* this+0x0 */ short PacketType
/* this+0x2 */ unsigned char Result
/*
ACCEPT = 0x1,
REFUSE = 0x2,
*/
/* this+0x3 */ char EntryQueueName[24]
}
Code: Select all
// packet: 0x8df
// len: 50
struct PACKET_ZC_NOTIFY_LOBBY_ADMISSION {
/* this+0x0 */ short PacketType
/* this+0x2 */ char EntryQueueName[24]
/* this+0x1a */ char LobbyName[24]
}
// packet: 0x8e0
// len: 51
struct PACKET_CZ_REPLY_LOBBY_ADMISSION {
/* this+0x0 */ short PacketType
/* this+0x2 */ unsigned char Result
/*
ACCEPT = 0x1,
REFUSE = 0x2,
*/
/* this+0x3 */ char EntryQueueName[24]
/* this+0x1b */ char LobbyName[24]
}
// packet: 0x8e1
// len: 51
struct PACKET_ZC_REPLY_ACK_LOBBY_ADMISSION {
/* this+0x0 */ short PacketType
/* this+0x2 */ unsigned char Result
/*
ACCEPT = 0x1,
REFUSE = 0x2,
*/
/* this+0x3 */ char EntryQueueName[24]
/* this+0x1b */ char LobbyName[24]
}
That data is for Developers or 3rd party developers, to create their patches/plugins that work with this feature.bixfai wrote:How to I do with this code.
samen999 wrote:In the new part tRO has been updated on 3/07/2012.
Has improved playing KVM.
I can not use the same macro kvm.
I would like to help with the new macro kvm.
New Battle Ground KVM (Kreiger Von Midgard)
A. Can enter the field as Battle Ground.
1. Press Alt + V.
2. Select Battle.
3. Select Battle Ground will be broken as follows.
ฺB. The status of pending. Order to participate.
C.When players join a 10 people (5 vs 5 battles), the character will be moved to Battle Ground for a period of 20 seconds to make the catch. Will have to wait in the queue to put Black.
D.Kill ^.^
Thank you very much.
Reference >>>> tRO NEW KVM http://ragnarok.asiasoft.co.th/gameGuid ... asp?id=564