runfromTarget_once and associated ideas

This section is created for developers and non-developers who think that he/she has a good (and realistic) idea that might contribute to the OpenKore community.

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mrluky
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Posts: 1
Joined: 22 Oct 2008, 15:24
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runfromTarget_once and associated ideas

#1 Post by mrluky »

Greetings. Been a leach a while. First attempt at contribution.

What I'm thinking, and I don't code, so it might be really hard, is this:

runfromTarget_once 1
runfromTarget_onceMinAggressives 3
runfromTarget_onceDist 5


attackSkillSlot Bowling Bash {
lvl 10
dist 1.5
sp > 20 %
inLockOnly 1
aggressives => 3
afterrunfromTarget_once 1
}

So say I get mobbed(3), this will tell the bot to run away 5 tiles, and then the BB block will be triggered, and cast BB on the target, which should be dragged along with the rest of the mob. Resulting in a more efficient use of Bowling Bash, or Blitz, or Brandish, etc..And if there is still a large mob after target dies, It will repeat once a new target is aquired.