maybe for combat with players...
then, maybe for me (i cant write plugins(bad with perl) ) i use a little macros for use in combat, maybe a macro ds bot that "follow" my ds when im at WOE..
or a macro for put pneuma with a bot priest when i recieve any range skill or safety wall, when i recieve meele attacks...
and sometimes i use a macro that "scan" everyone on my screen and checks their party and their guild... and if are not on my party,guild or ally, my bot attacks it...
for that i use some little perl code... in my macros ....
i think, can the openkore have a solution more easy for everyone?
the information is there.... job,guild,party,lvl
if exist a mon_control
why not a player_control
maybe with
player
attak (0 1 2 you know how works this)
party ( 0 attack, dont attack )
guild(0 attackifismyguild, 1 dontattackifismyguild)
ally (0 attakifismyally, 1 dontattackifismyally)
lvlmax (a numer, if is 99, it will attack everywhat are 99)
lvl min (if are minor than this number... will not attack)
map ( 0 forallmaps, 1 forallexepttowns )
for an example
like that
Code: Select all
all 1 1 1 0 0 99 1 0 (thisattack everything exept guild and party)
mage 0 0 0 0 0 0 0 0 (for evade mages)
archer 2 1 1 1 99 1 1 (this attack all archer exept party,guild or ally)
yea-... maybe too complex...
but if this exist maybe a new world of posibilites can be opened
and other thing too
macro player can have more vars. like
Code: Select all
$.playerguild
$.playerparty
$.playerjob
$.playerlvl
Code: Select all
player
playerguild
playerguildnot
playerparty
playerpartynot
playerally
playerallynot
a yea... if you think about this... it will going to be good xD
pd (maybe a new for condittions on attackskillslot for backstab (like player back XD))