if you not set it bot will sell or drop your item
Ex: items_control.txt
Code: Select all
+4 Maya Hat [Orc Hero] 1 0 0
+7 Orlean's Server [Maya] [1] 1 0 0
+8 Meteor Plate [Tao Gunka] [1] 1 0 0
+7 Ice Pick [Phreeoni] [1] 1 0 0
BROKEN +4 Maya Hat [Orc Hero] 1 0 0
BROKEN +7 Orlean's Server [Maya] [1] 1 0 0
BROKEN +8 Meteor Plate [Tao Gunka] [1] 1 0 0
BROKEN +7 Ice Pick [Phreeoni] [1] 1 0 0
Code: Select all
+4 Maya Hat [Orc Hero] 0
+7 Orlean's Server [Maya] [1] 0
+8 Meteor Plate [Tao Gunka] [1] 0
+7 Ice Pick [Phreeoni] [1] 0
BROKEN +4 Maya Hat [Orc Hero] 0
BROKEN +7 Orlean's Server [Maya] [1] 0
BROKEN +8 Meteor Plate [Tao Gunka] [1] 0
BROKEN +7 Ice Pick [Phreeoni] [1] 0
just fix location to your save map and $sItemName to your item
Code: Select all
automacro CheckHelm {
location not <SaveMap>
equipped topHead none
status not Strip Helm
exclusive 1
run-once 1
call {
$sItemName = +4 Maya Hat [Orc Hero]
$iGetNormal = @invamount ($sItemName)
$iGetBroken = @invamount (BROKEN $sItemName)
if ($iGetNormal > 0) goto wareeq
if ($iGetBroken > 0) goto b2spawn
release CheckHelm
stop
:wareeq
$iItemNumber = @inventory ($sItemName)
do eq $iItemNumber
release CheckHelm
stop
:b2spawn
do respawn
release CheckHelm
}
}
automacro CheckArmor {
location not <SaveMap>
equipped armor none
status not Strip Armor
exclusive 1
run-once 1
call {
$sItemName = +8 Meteor Plate [Tao Gunka]
$iGetNormal = @invamount ($sItemName)
$iGetBroken = @invamount (BROKEN $sItemName)
if ($iGetNormal > 0) goto wareeq
if ($iGetBroken > 0) goto b2spawn
release CheckArmor
stop
:wareeq
$iItemNumber = @inventory ($sItemName)
do eq $iItemNumber
release CheckArmor
stop
:b2spawn
do respawn
release CheckArmor
}
}
automacro CheckRightHand {
location not <SaveMap>
equipped rightHand none
status not Strip Weapon
exclusive 1
run-once 1
call {
$sItemName = +7 Ice Pick [Phreeoni] [1]
$iGetNormal = @invamount ($sItemName)
$iGetBroken = @invamount (BROKEN $sItemName)
if ($iGetNormal > 0) goto wareeq
if ($iGetBroken > 0) goto b2spawn
release CheckRightHand
stop
:wareeq
$iItemNumber = @inventory ($sItemName)
do eq $iItemNumber
release CheckRightHand
stop
:b2spawn
do respawn
release CheckRightHand
}
}
automacro CheckLeftHand {
location not <SaveMap>
equipped leftHand none
status not Strip Shield
exclusive 1
call {
$sItemName = +7 Orlean's Server [Maya] [1]
$iGetNormal = @invamount ($sItemName)
$iGetBroken = @invamount (BROKEN $sItemName)
if ($iGetNormal > 0) goto wareeq
if ($iGetBroken > 0) goto b2spawn
release CheckLeftHand
stop
:wareeq
$iItemNumber = @inventory ($sItemName)
do eq $iItemNumber
release CheckLeftHand
stop
:b2spawn
do respawn
release CheckLeftHand
}
}
Code: Select all
automacro RepairArmor {
location <SaveMap>
equipped armor none
status not Strip Armor
exclusive 1
run-once 1
call {
$sItemName = +8 Meteor Plate [Tao Gunka]
$sNpcTalk = 183 104 c r13 c r1 c r0 c c r0 n #Npc location and talk step
$sUseMove = 0 #If you want to move set to 1
$sMove = <SaveMap> x y
$iGetNormal = @invamount ($sItemName)
$iGetBroken = @invamount (BROKEN $sItemName)
if ($iGetNormal > 0) goto wareeq
if ($iGetBroken > 0) goto repair
release RepairArmor
stop
:repair
if ($sMove > 0) {do move $sMove}
do talknpc $sNpcTalk
$iGetNormal = @invamount ($sItemName)
if ($iGetNormal > 0) goto wareeq
release RepairArmor
stop
:wareeq
$iItemNumber = @inventory ($sItemName)
do eq $iItemNumber
release RepairArmor
}
}
automacro RepairRightHand {
location <SaveMap>
equipped rightHand none
status not Strip Weapon
exclusive 1
run-once 1
call {
$sItemName = +7 Ice Pick [Phreeoni] [1]
$sNpcTalk = 183 104 c r13 c r1 c r0 c c r0 n #Npc location and talk step
$sUseMove = 0 #If you want to move set to 1
$sMove = <SaveMap> x y
$iGetNormal = @invamount ($sItemName)
$iGetBroken = @invamount (BROKEN $sItemName)
if ($iGetNormal > 0) goto wareeq
if ($iGetBroken > 0) goto repair
release RepairRightHand
stop
:repair
if ($sMove > 0) {do move $sMove}
do talknpc $sNpcTalk
$iGetNormal = @invamount ($sItemName)
if ($iGetNormal > 0) goto wareeq
release RepairRightHand
stop
:wareeq
$iItemNumber = @inventory ($sItemName)
do eq $iItemNumber
release RepairRightHand
}
}
automacro RepairLeftHand {
location <SaveMap>
equipped leftHand none
status not Strip Shield
exclusive 1
run-once 1
call {
$sItemName = +7 Orlean's Server [Maya] [1]
$sNpcTalk = 183 104 c r13 c r1 c r0 c c r0 n #Npc location and talk step
$sUseMove = 0 #If you want to move set to 1
$sMove = <SaveMap> x y
$iGetNormal = @invamount ($sItemName)
$iGetBroken = @invamount (BROKEN $sItemName)
if ($iGetNormal > 0) goto wareeq
if ($iGetBroken > 0) goto repair
release RepairLeftHand
stop
:repair
if ($sMove > 0) {do move $sMove}
do talknpc $sNpcTalk
$iGetNormal = @invamount ($sItemName)
if ($iGetNormal > 0) goto wareeq
release RepairLeftHand
stop
:wareeq
$iItemNumber = @inventory ($sItemName)
do eq $iItemNumber
release RepairLeftHand
}
}
Code: Select all
automacro CheckStripHelm {
status Strip Helm
exclusive 1
run-once 1
call {
do relog 5
release CheckStripHelm
}
}
automacro CheckStripArmor {
status Strip Armor
exclusive 1
run-once 1
call {
do relog 5
release CheckStripArmor
}
}
automacro CheckStripWeapon {
status Strip Weapon
exclusive 1
run-once 1
call {
do relog 5
release CheckStripWeapon
}
}
automacro CheckStripShield {
status Strip Shield
exclusive 1
run-once 1
call {
do relog 5
release CheckStripShield
}
}