[alertsound] plugin - plays sounds on certain events

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Raider
The Kore Devil
The Kore Devil
Posts: 672
Joined: 22 Feb 2013, 03:40
Noob?: No
Location: The Netherlands

Re: Problem with AlertSound plugin

#71 Post by Raider »

Kamisu wrote: Can you help me with a heal on my monster alert ?

only this in my macros.txt ?

automacro HealOnMon {
console /Heal on Monster/
call {
do play D:\Kram\test1.wav
pause 1
}
}
Good job!
Yes, that automacro would work, but I would suggest to use: do eval Utils::Win32::playSound ('D:\Kram\test1.wav')

Kamisu
Noob
Noob
Posts: 9
Joined: 10 Mar 2013, 15:20
Noob?: No

Re: Problem with AlertSound plugin

#72 Post by Kamisu »

i have test it with my priest :-) great ^^
Now i have a last question.
Why i cant start 2 xkore1 ?

Raider
The Kore Devil
The Kore Devil
Posts: 672
Joined: 22 Feb 2013, 03:40
Noob?: No
Location: The Netherlands

Re: Problem with AlertSound plugin

#73 Post by Raider »

Kamisu wrote:i have test it with my priest :-) great ^^
Now i have a last question.
Why i cant start 2 xkore1 ?
Great you managed to get it working now.
About the multiple XKore1, please use the search function before asking.
Read this: http://forums.openkore.com/viewtopic.php?f=28&t=7555

gelo2012
Plain Yogurt
Plain Yogurt
Posts: 58
Joined: 17 Sep 2012, 13:54
Noob?: Yes
Location: Sa Puso Mo

Re: Sound alerts plugin [win32] - v1.3 [1.9] by Joseph

#74 Post by gelo2012 »

Utils::Win32::playSound
I'm trying to open a batch file remotely using this: Win32::Spawn I thought it might be the same as the one quoted. Dut it doesn't work. :(
Could anyone please tell me what is this called?
Is it a perl command, expression, I/O, Win 32 Functions?
Any suggestions on how I could learn this? Thanks in advance. :)

cursedxxx
Human
Human
Posts: 25
Joined: 02 Aug 2009, 20:48
Noob?: No

alertsound plugin detect ANY player

#75 Post by cursedxxx »

hello,

eeeh i've been using the alertsound plugin for a bit now and im pretty fond of it, but there's one thing i want it to do but im not sure how to and i cant really find anything on it....
so if anyone got any thoughts/help i'd appreciate it..
i want it to make a sound when ANY player pops up to the screen....
also i got no clue about the event list, i just copied it from the readme and changed it and tried messing with it....
i tried changing * in one of my char names and hunted down my bot, it successfully made the sound, so i figured leaving it blank might be any player? it just doesnt react then i tried using the * as you can see, same results:nothing.... any thoughts on how i could do this or if it's even possible with this plugin or not?

thanks alot for the help in advance....

Code: Select all

alertSound - {
	eventList player *
	notInTown 1
	inLockOnly 0
	play sounds\player.wav
}

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4epT
Developers
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Re: [alertsound] plugin - plays sounds on certain events

#76 Post by 4epT »

cursedxxx, download last version
and use:

Code: Select all

alertSound - {
	eventList player *
	notInTown 0
	inLockOnly 0
	play sounds\alarm.wav
}
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cursedxxx
Human
Human
Posts: 25
Joined: 02 Aug 2009, 20:48
Noob?: No

Re: [alertsound] plugin - plays sounds on certain events

#77 Post by cursedxxx »

thanks alot!
directly tested it, amazing thanks alot once again! i hope others also like this xD
time to update my little friends

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