reactOnNPC v.2.0.2 by hakore
Moderator: Moderators
Re: reactOnNPC v.1.1.1 by hakore
Not yet...
This antibot will need a lot of work!
The value received 459, isn't understandable... at least to me!
Maybe we'll need to change the unpack codes and I don't know much about this codes... maybe Win98SE knows them better.
Win98SE, do you have any ideas?
This antibot will need a lot of work!
The value received 459, isn't understandable... at least to me!
Maybe we'll need to change the unpack codes and I don't know much about this codes... maybe Win98SE knows them better.
Win98SE, do you have any ideas?
Re: reactOnNPC v.1.1.1 by hakore
Would anyone else mind if we consolidate all reactOnNPC plugins into one robust plugin (i.e. add NPCImage, ASCIINumber, Antibot, etc.)? It seems there are too many other variations but most still relies on reactOnNPC. Afterall, the concept and purpose is still the same - countering anti-bots.
Whatever...
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Re: reactOnNPC v.1.1.1 by hakore
@ElfoLiNk
can you translate NPC msg to EN ?
i don't understand you npc question
@hakore
you concept is good, but i have some ploblem
1. my internet is slow (b'cuz my GF download bitterrant - -'') [hard to test plugins in Ro server Outside my country (thai) by myself]
2. many anti-bot is work after attack monter (ex. once sv .. i open bot 20id, 1Hr ... found anti-bot 1 time - -'') [need time to test plugins]
3. we not plugins tester [hard to find plugins user (time, language, i not play ro)]
.... my ploblem is plugins user not anti-bot - -''
can you translate NPC msg to EN ?
i don't understand you npc question
@hakore
you concept is good, but i have some ploblem
1. my internet is slow (b'cuz my GF download bitterrant - -'') [hard to test plugins in Ro server Outside my country (thai) by myself]
2. many anti-bot is work after attack monter (ex. once sv .. i open bot 20id, 1Hr ... found anti-bot 1 time - -'') [need time to test plugins]
3. we not plugins tester [hard to find plugins user (time, language, i not play ro)]
.... my ploblem is plugins user not anti-bot - -''
Re: reactOnNPC v.1.1.1 by hakore
windows98SE
Code: Select all
[^8A268A Controllo AntiBot ^000000]
We need to know if you're a Bot or a normal player.
Press' Next 'to see the tornado and then select the color.
[^8A268A Controllo AntiBot ^000000]
What was the color of tornado just appeared?
[^8A268A Controllo AntiBot ^000000]
1. ^24EA2EGreen^000000
2. ^153AB9Blue^000000
3. White
4. ^C206C8Pink^000000
5. ^995635Brown^000000
6. Reshown the Tornado
[^8A268A Controllo AntiBot ^000000]
The color is not the correct one.
You have however yet available ^777777[b]4[/b]^000000 attempts.
[^8A268A Controllo AntiBot ^000000]
What was the color of tornado just appeared?
[^8A268A Controllo AntiBot ^000000]
1. ^24EA2EGreen^000000
2. ^153AB9Blue^000000
3. White
4. ^C206C8Pink^000000
5. ^995635Brown^000000
6. Reshown the Tornado
[^8A268A Controllo AntiBot ^000000]
The color was the correct one, thankyou of time devoted to this control.
Re: reactOnNPC v.1.1.1 by hakore
hakore
I agree with Win98, I think it is a great idea, but don't have much time to test the plugins!
In this case we would need to test at many servers...
I agree with Win98, I think it is a great idea, but don't have much time to test the plugins!
In this case we would need to test at many servers...
Re: reactOnNPC v.1.1.1 by hakore
I was merely referring to the plugin codes.
For example, add the npc image handler to reactOnNPC based on the reactOnNPCImage (<not sure if I wrote the name right) plugin. Well, you get the idea.
Simply put, all NPC related functions will be merged in one plugin so users will not have to maintain multiple plugins (i.e. reactOnNPC + other custom NPC related plugins).
I was thinking about this before I hibernated, but I gradually lost spare time for coding and optimizing the reactOnNPC plugin when newer anti-bot schemes realted to NPCs came about.
For example, add the npc image handler to reactOnNPC based on the reactOnNPCImage (<not sure if I wrote the name right) plugin. Well, you get the idea.
Simply put, all NPC related functions will be merged in one plugin so users will not have to maintain multiple plugins (i.e. reactOnNPC + other custom NPC related plugins).
I was thinking about this before I hibernated, but I gradually lost spare time for coding and optimizing the reactOnNPC plugin when newer anti-bot schemes realted to NPCs came about.
Whatever...
Re: reactOnNPC v.1.1.1 by hakore
I understand what you meant, like merge all the react plugins in one!
We can just make this, but after that we'll need to test it, won't we?
Very funny about your hibernation!!
There is still one antibot, that there isn't a plugin, the number at the mini map. About a couple of months ago, someone ask me if there was a plugin to it... so I started to make one, but as I didn't know the server and the one who ask it just disappear or hibernated, I didn't finish the code and couldn't test it!
We can just make this, but after that we'll need to test it, won't we?
Very funny about your hibernation!!
There is still one antibot, that there isn't a plugin, the number at the mini map. About a couple of months ago, someone ask me if there was a plugin to it... so I started to make one, but as I didn't know the server and the one who ask it just disappear or hibernated, I didn't finish the code and couldn't test it!
Re: reactOnNPC v.1.1.1 by hakore
Ah, I got your point... afterall, most new anti-bots only use NPCs to ask for responses, but the actual question comes from other means not necessarily NPC-related, which requires other plugins.
Anyways, had the reactOnNPC plugin evolved (or was modified) while I was gone?
Anyways, had the reactOnNPC plugin evolved (or was modified) while I was gone?
Whatever...