The monsters condition are:
Code: Select all
moblv
numAtkFromYou
dmgFromYou
nameID
name_given
name
quant_Killed
Code: Select all
onMonsterKill c I killed a Marin and I'm rich {
moblv
numAtkFromYou
dmgFromYou
nameID 1242
name_given
name
quant_Killed
zeny > 5000
}
onMonsterKill c I killed a Marin and I'm poor {
moblv
numAtkFromYou
dmgFromYou
nameID 1242
name_given
name zeny < 5000
}
A source configuration also is needed for this to work:
On AI::Attack::finishAttacking:
Change this:
Code: Select all
Plugins::callHook("target_died");
Code: Select all
Plugins::callHook("target_died", {monster => $monsters_old{$ID}});