[Plugin 4fun] Hangman Game

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Kaspy
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Posts: 398
Joined: 08 Jun 2012, 15:42
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Location: Brazil

[Plugin 4fun] Hangman Game

#1 Post by Kaspy »

The BOT will manage the Hangman game with this plug-in.

How it works:
collects the names of items and skills through the archives items.txt and skillnametable.txt located in the tables. Regarding the tip, collects the files skillsdescriptions.txt and itemsdescriptions.txt also tables folder. The tip and the name of the monsters are collected from the archive listMonsterSpecial.txt. This file should be in the same directory of the plugin.
Each letter that hits is gained 1 point, sees the word gains 5 + Letters missing / 2.

The scoreboard and comments is saved on a local db.
Use the login ragnarok and password ragnarok and execute the query in file sql.sql
Add at the config.txt, "table hangman_server", to make it like the name of the column at the database.

Functionalities:
  • Add "sendEmoticon 1" in config.txt to use emoticons
  • Use the command inform in OpenKore to see the score and information of the current game
  • Automatically saves the score db, for later use
Plugin:
Plugin version with English messages (in SVN)
In portuguese
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ChrstphrR
Testers Team
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Posts: 42
Joined: 09 May 2010, 17:30
Noob?: No
Location: Northern Alberta, Canada

Re: [Plugin 4fun] Hangman Game

#2 Post by ChrstphrR »

Is there some way to make this plugin (or any plugin) use it's own .po translation files like the rest of openkore can?

Kaspy
Halfway to Eternity
Halfway to Eternity
Posts: 398
Joined: 08 Jun 2012, 15:42
Noob?: No
Location: Brazil

Re: [Plugin 4fun] Hangman Game

#3 Post by Kaspy »

Is possible, but do not know how.
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Kaspy
Halfway to Eternity
Halfway to Eternity
Posts: 398
Joined: 08 Jun 2012, 15:42
Noob?: No
Location: Brazil

Re: [Plugin 4fun] Hangman Game

#4 Post by Kaspy »

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