refineAuto plugin for Openkore v2.0.0

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acemg
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Posts: 9
Joined: 08 Apr 2008, 22:36

Re: refineAuto plugin for Openkore v2.0.0

#41 Post by acemg »

i need basically a step by step suggestion, wether i need to install perl , macros, add more plugins or what, any help would be appreciated

OneThing
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Posts: 5
Joined: 26 Jun 2008, 23:56
Noob?: No
Location: malay-asia

Re: refineAuto plugin for Openkore v2.0.0

#42 Post by OneThing »

acemg wrote:i need basically a step by step suggestion, wether i need to install perl , macros, add more plugins or what, any help would be appreciated
hi i found many problems by using this kind of autorefine,sometime its working and sometime not..but others autorefine like bibian's autoRefine is good evtgh it doesn't do the steps like this old macro..

u may try it..

autoRefine Shoes [1] {
refineStone Elunium
refineNpc prt_in 63 60
npcSequence c r5 c r0 c r0 c n
zenny 3000
maxRefine 7
disabled 0
}

maxRefine 7 ---- u may change it till +4,then if u already got +4..and want to go more,
change autoRefine Shoes [1] to autoRefine +4Shoes [1]

the code for autorefine.pl in your plugins.
http://openkore.svn.sourceforge.net/vie ... -refine.pl

more infrmtion:http://forums.openkore.com/viewtopic.php?f=34&t=1434
----------------------
Learn & try = Successful http://www.velocity-ro.com/# --try this privet server
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acemg
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Posts: 9
Joined: 08 Apr 2008, 22:36

Re: refineAuto plugin for Openkore v2.0.0

#43 Post by acemg »

hi good day, id like to comment onething if you would permit me, sometimes the plugin work sometimes its not, not bad, since my private server updated the physical files and its n ow called Xray Version, 2.0.0 is not working anymore, now im trying 2.0.6 which is far more stable than 2.0.0, but not as fast as a "refiner like 2.0.0" use to be.

so what happened are when he is out of eluniums and get some from the storage bot stucks like he is just staring at hollengren, and did not finish the job, so i will log the bot of and log him back again to start again, what could be problem with this?

hopefully the original v2.0.0 refineAuto.pl be fixed or be implemented at v2.0.6.
i really like that plugin it really can do the mass refining

Engydoggy
Human
Human
Posts: 33
Joined: 12 Jul 2008, 06:14
Noob?: Yes

Re: refineAuto plugin

#44 Post by Engydoggy »

Nitro wrote:Ok I took out the line about having the Magnifiers, but my problem exist I guess I forgot to mention one thing.

Code: Select all

No Identify skill, magnifier is neededrefineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
My Config

Code: Select all

refineAuto 1
refineAuto_npc payon 144 173
refineAuto_distance 10
refineAuto_maxRefine 10
refineAuto_npc_steps c r3 c r0 c c
refineAuto_equip Mace [4]
refineAuto_material Pharcon
refineAuto_minZenny 1000
refineAuto_incremental 7
refineAuto_getAutoAdjust 1
refineAuto_dcWhenDone 0
refineAuto_visitStorage 0
Help Please
I'm not sure if you still need help with this plugin, but I'm pretty sure the name of the refineAuto_material is no Pharcon, it's Phracon. That's what's giving you an error, I'm sure the bot can't find an item called Pharcon on it's inventory :p

susuusus
Noob
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Posts: 1
Joined: 10 Oct 2008, 00:02
Noob?: Yes

Re: refineAuto plugin for Openkore v2.0.0

#45 Post by susuusus »

how to fix this refine auto?

codex
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Posts: 2
Joined: 10 Apr 2008, 00:22

Re: refineAuto plugin for Openkore v2.0.0

#46 Post by codex »

any update for this?

BonScott
Developers
Developers
Posts: 32
Joined: 08 Aug 2008, 15:35
Noob?: No

Re: refineAuto plugin

#47 Post by BonScott »

Nitro wrote:

Code: Select all

No Identify skill, magnifier is neededrefineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
My Config

Code: Select all

refineAuto 1
refineAuto_npc payon 144 173
refineAuto_distance 10
refineAuto_maxRefine 10
refineAuto_npc_steps c r3 c r0 c c
refineAuto_equip Mace [4]
refineAuto_material Pharcon
refineAuto_minZenny 1000
refineAuto_incremental 7
refineAuto_getAutoAdjust 1
refineAuto_dcWhenDone 0
refineAuto_visitStorage 0
Help Please
Same problem...
for um openKore more powerfull!

obryan
Noob
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Posts: 1
Joined: 27 Nov 2008, 12:15
Noob?: No

Re: refineAuto plugin

#48 Post by obryan »

BonScott wrote:
Nitro wrote:

Code: Select all

No Identify skill, magnifier is neededrefineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
refineAuto initiated
My Config

Code: Select all

refineAuto 1
refineAuto_npc payon 144 173
refineAuto_distance 10
refineAuto_maxRefine 10
refineAuto_npc_steps c r3 c r0 c c
refineAuto_equip Mace [4]
refineAuto_material Pharcon
refineAuto_minZenny 1000
refineAuto_incremental 7
refineAuto_getAutoAdjust 1
refineAuto_dcWhenDone 0
refineAuto_visitStorage 0
Help Please
Same problem...
me too ;x
can't anyone fix this? O_o
cuz this plugin is much better than bibian's...

fco2783
Plain Yogurt
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Posts: 95
Joined: 05 Apr 2008, 05:15
Noob?: Yes
Location: in place where you cant go
Contact:

Re: refineAuto plugin for Openkore v2.0.0

#49 Post by fco2783 »

this plug-in works fine i tested it so many times...

first verify if ur using openkore 2.0.0 because this only works on this version (sad to say)...

then confirm if all the inputted data like the material (oridecon and elunium), equips name and NPC location are the same... and if u are near that NPC... and the procedure because some server use different type of upgrading system...

FirstTimer
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Posts: 1
Joined: 11 Jan 2009, 16:40
Noob?: Yes

Re: refineAuto plugin for Openkore v2.0.0

#50 Post by FirstTimer »

since the new refining system is out, i made this macro
but i have no idea whether all RO server is using the same refining system
#refine#

automacro refine_trigger {
run-once 1
location morocc_in 73 36
equipped robe Muffler [1]
call {
pause 1.5
do talknpc 73 38 c r4 c r1 c d10 c r0 c r0 c c c c c c c c c c
pause 3
release all
}
}

#wearing equip#

automacro wearing {
run-once 1
equipped robe none
call {
pause 1.5
do eq Muffler [1]
pause 1
release all
}
}

automacro wearing1 {
run-once 1
console /You failed to refine a weapon/i
call {
pause 1.5
do eq Muffler [1]
pause 1
release all
}
}

automacro wearing2 {
run-once 1
console /10 Muffler [1]/i
call {
pause 1.5
do eq Muffler [1]
pause 1
release all
}
}

#stocking equip#

automacro EquipmentCheck {
run-once 1
exclusive 1
overrideAI 1
inventory "Muffler [1]" == 2
call {
$stuff = Muffler [1]
$refineRoom = morocc_in 73 36

:start
if (@invamount ($stuff) >= 10) goto end
if (@invamount ($stuff) <= 5) goto getItem

:getItem
do c @storage
do storage get Muffler [1] 8
goto start

:end
do move $refineRoom
release all
}
}

automacro OreCheck {
run-once 1
exclusive 1
overrideAI 1
inventory "Elunium" <= 30
call {
$ore = Elunium
$refineRoom = morocc_in 73 36

:start
if (@invamount ($ore) >= 100) goto end
if (@invamount ($ore) <= 30) goto getOre

:getOre
do c @storage
do storage get Elunium 60
goto start

:end
do move $refineRoom
release all
}
}

#warping

automacro warp {
location not morocc_in 73 36
run-once 1
call {
do c @warp morocc_in 73 36
pause 3
release all
}
}
if u have any question jus ask or add me on msn stephanoalvin@hotmail.com
this macro is far from perfect so any suggestion is welcome
and im a newbie with this stuff so i might make silly mistake
Sorry if im not suppose to post this here

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