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 Post subject: Re: AI 2008 FLD2 & Pathfinding
PostPosted: 20 Mar 2016, 11:02 
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Developers
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Joined: 15 Mar 2011, 22:50
Posts: 11
Technology wrote:
Nice work!
This got me thinking...
Personally I believe that it would benefit Kore tremendously if its current pathfinding & steering were to be abstracted out.
Making this pluggable would lower the threshold for people to experiment with their own algo's and share their POC with others.


I guess it would be a good idea, i actually have a few ideas to make kore movement better but i don't have much (any) knowlegde on how to implement xstools as a plugin.


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