We can implement similar features as in official clients, with clear code, options to toggle each subfeature there and clear UI responses instead of failing silently. I may look into doing that.iMikeLance wrote:a lot of clients, specially those used in official servers use some restrictions in order to prevent chat abuse, some of them:...
- * players can't send the same message 3 times in a row. (client side)
* if a player sends a lot of messages in a short time, he'll automatically get his chat blocked for some time (detection on client side?)
* manner.txt filter (client side)
In my opinion, spam control code should be kept in OpenKore while making it easier to "understand". But if it needs to be removed that's fine for me too.
What means "small in-game chat control"
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