Bot party
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Bot party
Hello everyone! I was wondering if it possible to set up such party where 2 bots will be sitting in one place and damage dealer bot knight etc will be killing monsters and after his buffs expire he back to buffers for new ones. Is it possible to make such thing?
Re: Bot party
it's possible just make a macro that checks if his buff is active if it's not make him go to the coords of your party
(it should work (i hope))
soz im kinda new to macro's but im 85% sure it'd work
(it should work (i hope))
soz im kinda new to macro's but im 85% sure it'd work
Re: Bot party
Try This Might can help u:cias wrote:Hello everyone! I was wondering if it possible to set up such party where 2 bots will be sitting in one place and damage dealer bot knight etc will be killing monsters and after his buffs expire he back to buffers for new ones. Is it possible to make such thing?
}
partySkill Heal {
lvl 10
sp > 20%
whenFollowing 1
target_hp < 100%
}
partySkill Blessing {
lvl 10
sp > 20%
inLockOnly 1
target_whenStatusInactive Blessing
}
partySkill Increase Agi {
lvl 10
sp > 20%
inLockOnly 1
target_whenStatusInactive Increase AGI
}
partySkill Impositio Manus {
lvl 5
sp > 20%
inLockOnly 1
target_whenStatusInactive Impositio Manus
}
partySkill Kyrie Eleison{
lvl 10
sp > 20%
inLockOnly 1
target_whenStatusInactive Kyrie Eleison << for priest
}
partySkill Assumptio {
lvl 5
sp > 20
target HolyDaArcher
target_whenStatusInactive Assumptio << for high Priest
target_timeout 100
disabled 0
stopWhenHit 1
notInTown 1
}
partySkill Aspersio {
lvl 5
sp > 20%
stopWhenHit 1
inLockOnly 1
notWhileSitting 1
notInTown 1
disabled 0
target_isJob Archer, Knight, Hunter, Sniper, Thief, Rouge, Assassin
target_whenStatusInactive Aspersio
target_timeout 200
inInventory Holy Water
}
follow 1
followTarget <<<<< name char
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 1
followDistanceMin 1
followLostStep 12
followSitAuto
followBot 1
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 0
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15