Agrrrrrrr....sli wrote:The AI should be written in C.
The only thing that we could use now, is
Inline::C
Inline::CPP.
But that is nothing good.
Moderator: Moderators
Agrrrrrrr....sli wrote:The AI should be written in C.
Interesting idea.kali wrote:If that's the case, we can branch out a version that is *completely* ai-less (all it does is connect and stay connected).
Then maybe use plugins to start filling up the AI (like vend mode, routing, etc.)
Wow, I was thinking the exact same thing today in class, but for Erok.kali wrote:If that's the case, we can branch out a version that is *completely* ai-less (all it does is connect and stay connected).
Then maybe use plugins to start filling up the AI (like vend mode, routing, etc.)
I was thinking about it too.kali wrote:If that's the case, we can branch out a version that is *completely* ai-less (all it does is connect and stay connected).
Then maybe use plugins to start filling up the AI (like vend mode, routing, etc.)
there is a branch called "AI 2008". I think, that it's good choice to made all the modifications there (AI less).isieo wrote:ok i guess we should branchout an ailess branch
First. WE need to lose all Nesty Calls to AI from other modules. But Et, left some way for AI to see those states.isieo wrote:edit:
we should just make use of the current branch, remove the ai modules from it.
now its officially NO messing with the AI in trunk,
this is to ease the merging of trunk and this branch.
when its ready we will release 2.1 and 2.0.7 together
2.0.7 will be on optimizing openkore leaving out AI
2.1 new Experimental AI