sync packetSwitch / serverType

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Technology
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sync packetSwitch / serverType

#1 Post by Technology »

I looked this information up when i was trying to support xkore2 on other serverTypes,
but since the implementation is changing that'd be rather useless.
Instead i'm posting up the packetSwitch information here that might be usefull when letting the the client/xkore handle sync'ing.

Openkore on xkore2 mode does the sync'ing by itself, and blocks that off the client to get trough the openkore server to the gameserver.
Wich is needed, because the client is not always connected to the openkore server to do the sync'ing.
And letting client + openkore do sync'ing is not good (might explain why people are getting out of sync with their server lately?)

sendSync packetSwitch for each serverType should be listed here:

007E
0, 1, 2, 6, 7, 11, 16, 17

0089
3, 5, 8, 9

0116
4, 20

00A7
12, 18

00F3
10

00F5
13

0190
14

009F
15

009B
19

Just incase anyone would need em, and doing double research is for the weak.
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