I looked this information up when i was trying to support xkore2 on other serverTypes,
but since the implementation is changing that'd be rather useless.
Instead i'm posting up the packetSwitch information here that might be usefull when letting the the client/xkore handle sync'ing.
Openkore on xkore2 mode does the sync'ing by itself, and blocks that off the client to get trough the openkore server to the gameserver.
Wich is needed, because the client is not always connected to the openkore server to do the sync'ing.
And letting client + openkore do sync'ing is not good (might explain why people are getting out of sync with their server lately?)
sendSync packetSwitch for each serverType should be listed here:
007E
0, 1, 2, 6, 7, 11, 16, 17
0089
3, 5, 8, 9
0116
4, 20
00A7
12, 18
00F3
10
00F5
13
0190
14
009F
15
009B
19
Just incase anyone would need em, and doing double research is for the weak.
sync packetSwitch / serverType
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sync packetSwitch / serverType
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!