Openkore community, we need to talk.

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sli
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Re: Openkore community, we need to talk.

#41 Post by sli »

'ey, whoa. Watch it with the real names.
cs : ee : realist

Technology
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Re: Openkore community, we need to talk.

#42 Post by Technology »

sli wrote:'ey, whoa. Watch it with the real names.
Oops, seems I've maden a mistake. Fixed that for ya. :)
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...

Mount Doom awaits us, fellowship of OpenKore!

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kLabMouse
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Re: Openkore community, we need to talk.

#43 Post by kLabMouse »

Ooo... sli Nice to See you around.

Synned
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Re: Openkore community, we need to talk.

#44 Post by Synned »

Well, I'd love to learn how to do dev. I know C++ and was a scripter for MANY servers and am going to be majoring in Comp Sci this next semester.. So, I've got plenty of time and would love to learn and help out as much as possible.

Kaspy
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Re: Openkore community, we need to talk.

#45 Post by Kaspy »

[EN]
The OpenKore has some shares in C (C can not remember which), but they are few.

Perl's syntax resembles C, will be easier to learn.

[PT-BR]
O OpenKore tem umas partes em C (não lembro qual C), mas são poucas.

A sintaxe de Perl lembra C, será fácil você aprender.
Image

Puding
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Re: Openkore community, we need to talk.

#46 Post by Puding »

Its sad, I have been using openkore since I was a kid in 2007. I learned a lot with openkore and his Macro logic, that was a good point of my life, the logic I got from openkore.

I had so much fun playing RO with my bots. But its very very sad, if I knew Perl or something more advanced, I would help you guys.

The numbers of people using openkore its big, very very big, and is unbelievable that no one can help back...

As you can see, I'm not a good english speaker (i'm brazilian). I tried to help bRO's community in the past, but (like the devs) I'm not a RO player anymore, so sometimes its very hard to understand users question situation.

I stopped to play RO since a lot of servers died or got Shiled (like GameFort, Harmony). I was an Aero, Aero2, Dark-RO, namelessRO, player. None of those servers exist anymore and thats why I stopped to play RO, and stopped to try to help the community.

Right know, Im starting to learning C in my college, so in a close future, I will try to help (also when I improve my english...).

kamirie
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Re: Openkore community, we need to talk.

#47 Post by kamirie »

:| the project is in a tight spot -.- . we'll I'm planning on playing pRO again and i want to help as much as possible to the community , i had a lot of help from here also when learning to use openkore. Not promising anything but at the most i can help some problems for configs and other stuff not developer wise questions. ^^ but have to re-download everything first

doughnuts
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Re: Openkore community, we need to talk.

#48 Post by doughnuts »

Since Euro is back under fRO I believe there will be more people joining Ragnarok again. It would be really sad to see this project dies as openkore did so much to in the past. I'm a CS student, even though I'll be god damn busy with my courses I'd glad to help you guys.

EternalHarvest
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Re: Openkore community, we need to talk.

#49 Post by EternalHarvest »

doughnuts wrote:Since Euro is back under fRO
euRO isn't back, fRO isn't even close to its level.

Kiranetix
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Re: Openkore community, we need to talk.

#50 Post by Kiranetix »

I am willing to provide updates for pRO tables. The only problem I encounter is unpacking the executables. If only a universal extractor is available, I may be able to help. pRO table needs to be updated btw.

Edit: Grammar checking. :P

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