OpenKore 2.0.6 Released!!!!!

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isieo
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OpenKore 2.0.6 Released!!!!!

#1 Post by isieo »

OpenKore version 2.0.6 has been released.

The full list of changes are:

Code: Select all

- Implemented option for selective loading of plugins (by Technology).
  Added new sys.txt options: loadPlugins & loadPlugins_list
  Syntax:
		loadPlugins <flag> - this option controls loading of plugins at startup
								  or when the "plugin load all" command is used.
								  0 : do not load plugins
								  1 : load all plugins
								  2 : only load plugins that are listed in loadPlugins_list
		loadPlugins_list <list> - if loadPlugins is set to 2, this comma-separated list of plugin names
								  (filename without the extension) specifies which plugin files
								  to load at startup or when the "plugin load all" command is used.
- New flag for attackChangeTarget: 2 - find better attack target while gaining LOS to current target.
- Fixed bug crashes when console commands access undefined objects
- Fixed bug in 'reload' chat command (thanks to Motivus)
- Fixed bug in stripping callSign from chat commands
- Fixed minimap_indicator (thanks to windows98SE)
- Fixed bug in getNPCInfo that allows a zero-length map name.
- Modified move command. Now supports standard "map x y" parameter sequence. (thanks to Chontrad, Alexander)
- Fixed pickupitems flag 2 not checking itemsTakeAuto, itemsGatherAuto & itemsMaxWeight.
- Added a 'messageIDEncryption' option to servers.txt. When set to 0, it will
  disable the usage of message ID encryption, even if the server appears to
  require it.
- Added handler for error 101 (account suspension)
- Fixed XKore to work with EPP enabled servers (thanks Belial)
- Added Gospel and NPC Skill effect recognition (thanks to johnny)
- Fixed range check and work of target_deltaHp (by 4epT)
- Fixed typo in 'notOnAction' (by 4epT)
- processAutoAttack is rewritten, it now uses new functions (getBestTarget(), isSafe()). priority.txt works.
- Added sitAuto_safe_stand_up timeout and sitAuto_look_from_wall config option.
- Added new items, monsters, fields, emotions, portals.
- Added ServerType 8 support for XKore2
- Fixed XKore 2 not showing equiptment. - Thanks to Technology
- Added new console command 'pause'.
  Syntax: 
        pause <seconds> - any command executed after this will have to wait a specified
                          number of seconds before its executed assumed as 1 if no parameter 
                          specified. (resets on ai off/manual and when not ingame)
- Integraded doCommand plugin into openkore source (settings in config.txt)
  
  doCommand <console command> {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory
	inCart
	inMap
	manualAI 0
  }
Downloads

* Win32 binaries
* Win32 binaries (Wx Gui)
* Field pack
* Source code, only needed by developers. Do not download this if you are not a developer. (Windows Developer might need XSTools )

NOTE: Wx version of openkore has always been buggy and resource hogging only use this if you only have 1 bot.
Yes i revived it, if i don't no one will continue its development and forks of the wx interface would appear.

nazareth
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Re: OpenKore 2.0.6 Released

#2 Post by nazareth »

wow..
thanks a lot...
./gg

Cozzie
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Re: OpenKore 2.0.6 Released!!!!!

#3 Post by Cozzie »

Also we are not accepting any support/troubleshooting question for versions before 2.0.6 without good reason. This means you are to try 2.0.6 before asking and only post questions with older versions only if situations where that version works while the newer ones dont.
Make Openkore Awesome. Join the team.

krone
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Re: OpenKore 2.0.6 Released!!!!!

#4 Post by krone »

First, thank you very much for this new release.

Tried and tested on pRO:
xkore 1 - working fine
xkore 2 - I got an error: Dual login prohinited - Someone trying to login!
Last edited by krone on 31 Aug 2008, 17:48, edited 1 time in total.

Kafka
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Re: OpenKore 2.0.6 Released!!!!!

#5 Post by Kafka »

:thumbsup:
You're not going to try and tell me you think you can diddle your way out of a criminal charge with an adding machine!

Kilzone2
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Re: OpenKore 2.0.6 Released!!!!!

#6 Post by Kilzone2 »

This is sick! Good job Dev's & Contributor's. :D
Image

andy12345
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Re: OpenKore 2.0.6 Released!!!!!

#7 Post by andy12345 »

I though the release was due one more month..that was fast =),
Thank You,
**Downloads and tries**

sli
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Re: OpenKore 2.0.6 Released!!!!!

#8 Post by sli »

Even releases are maintenance, odd are feature. There's a lot of new stuff in this version, so it should be 2.0.7, not 6.
cs : ee : realist

Kaze
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Re: OpenKore 2.0.6 Released!!!!!

#9 Post by Kaze »

Awesome!

*downloads*

Always appreciate the work you guys do. Awesome job guys. <33 :)
RIP Kore-RO. :(

Arukas
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Re: OpenKore 2.0.6 Released!!!!!

#10 Post by Arukas »

thus this support the mercenary system?

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